Dark Ascension

Thraben Doomsayer

Thraben Doomsayer {1}{W}{W}

Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"
2/2
Thraben Heretic

Thraben Heretic {1}{W}

Creature - Human Wizard
{T}: Exile target creature card from a graveyard.
"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."
2/2
Artful Dodge

Artful Dodge {U}

Sorcery
Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
Beguiler of Wills

Beguiler of Wills {3}{U}{U}

Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
"Come, let me free you of the tyranny of thought."
1/1
Bone to Ash

Bone to Ash {2}{U}{U}

Instant
Counter target creature spell.
Draw a card.
"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Chant of the Skifsang

Chant of the Skifsang {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
Chill of Foreboding

Chill of Foreboding {2}{U}

Sorcery
Each player mills five cards.
Flashback {7}{U}
"Wait . . . did you fellows hear something?"
Counterlash

Counterlash {4}{U}{U}

Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
"Pathetic. Let me show you how it's done."
Curse of Echoes

Curse of Echoes {4}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Divination

Divination {2}{U}

Sorcery
Draw two cards.
Even the House of Galan, who takes the most scholarly approach to the mystic traditions, has resorted to exploring more primitive methods in Avacyn's absence.
Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
3/3
Geralf's Mindcrusher

Geralf's Mindcrusher {4}{U}{U}

Creature - Zombie Horror
When this creature enters, target player mills five cards.
Undying
5/5
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart
Havengul Runebinder

Havengul Runebinder {2}{U}{U}

Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
Headless Skaab

Headless Skaab {2}{U}

Creature - Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard.
This creature enters tapped.
A head is a needless encumbrance when muscle is all that's required.
3/6
Increasing Confusion

Increasing Confusion {X}{U}

Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U}
Mystic Retrieval

Mystic Retrieval {3}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R}
Nephalia Seakite

Nephalia Seakite {3}{U}

Creature - Bird
Flash
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms
2/3
Niblis of the Breath

Niblis of the Breath {2}{U}

Creature - Spirit
Flying
{U}, {T}: You may tap or untap target creature.
"Why do the dead remain among us? Where is Flight Alabaster to lead them home? Where is Avacyn?"
—Eruth of Lambholt
2/1
Relentless Skaabs

Relentless Skaabs {3}{U}{U}

Creature - Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying
4/4
Saving Grasp

Saving Grasp {U}

Instant
Return target creature you own to your hand.
Flashback {W}
Nothing's more valuable than perfect timing.
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When this creature enters, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Secrets of the Dead

Secrets of the Dead {2}{U}

Enchantment
Whenever you cast a spell from your graveyard, draw a card.
"The veil between the living and the dead is so very thin that the whispers of the ancients can finally be heard."
—Amalric of Midvast Hall
Shriekgeist

Shriekgeist {1}{U}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
1/1