Dark Ascension

Dark Ascension contains 171 cards.
It is part of Innistrad block.
Released: 2012-02-03
Base set size: 158 cards.
Hunger of the Howlpack

Hunger of the Howlpack {G}

Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Increasing Savagery

Increasing Savagery {2}{G}{G}

Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G}
Kessig Recluse

Kessig Recluse {2}{G}{G}

Creature - Spider
Reach
Deathtouch
Its silk is highly prized, but then again, so is your life.
2/3
Lambholt Elder
Silverpelt Werewolf

Lambholt Elder {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
"Be wary of the seemingly gentle souls. The weak here were slaughtered long ago."
—Rem Karolus, Blade of the Inquisitors
1/2
Card has other part: Silverpelt Werewolf
Silverpelt Werewolf
Lambholt Elder

Silverpelt Werewolf

Creature - Werewolf
(Color indicator: Silverpelt Werewolf is green)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
4/5
Card has other part: Lambholt Elder
Lost in the Woods

Lost in the Woods {3}{G}{G}

Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Predator Ooze

Predator Ooze {G}{G}{G}

Creature - Ooze
Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
1/1
Scorned Villager
Moonscarred Werewolf

Scorned Villager {1}{G}

Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
"My village's fear drove me into the wild . . ."
1/1
Card has other part: Moonscarred Werewolf
Moonscarred Werewolf
Scorned Villager

Moonscarred Werewolf

Creature - Werewolf
(Color indicator: Moonscarred Werewolf is green)
Vigilance
{T}: Add {G}{G}.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
". . . and I will bring the fury of the wild back to my village."
2/2
Card has other part: Scorned Villager
Somberwald Dryad

Somberwald Dryad {1}{G}

Creature - Dryad
Forestwalk
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
2/2
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
Geists of the hanged often haunt the tree on which they died.
2/1
Tracker's Instincts

Tracker's Instincts {1}{G}

Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U}
Ulvenwald Bear

Ulvenwald Bear {2}{G}

Creature - Bear
Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Out chasing bears
—Kessig expression meaning "died in the woods"
2/2
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
Vorapede

Vorapede {2}{G}{G}{G}

Creature - Insect
Vigilance, trample
Undying
"If you think you've killed one, guess again."
—Thalia, Knight-Cathar
5/4
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1/1
Card has other part: Krallenhorde Killer
Krallenhorde Killer
Wolfbitten Captive

Krallenhorde Killer

Creature - Werewolf
(Color indicator: Krallenhorde Killer is green)
{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
2/2
Card has other part: Wolfbitten Captive
Young Wolf

Young Wolf {G}

Creature - Wolf
Undying
The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.
1/1
Diregraf Captain

Diregraf Captain {1}{U}{B}

Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
Drogskol Captain

Drogskol Captain {1}{W}{U}

Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof.
Dead or alive, true leaders can inspire an entire army.
2/2
Drogskol Reaver

Drogskol Reaver {5}{W}{U}

Creature - Spirit
Flying, double strike, lifelink
Whenever you gain life, draw a card.
Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
3/5
Falkenrath Aristocrat

Falkenrath Aristocrat {2}{B}{R}

Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
"Your blood is quite pleasing. A pity there's not enough for both of us."
4/1
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells