Conspiracy

Stronghold Discipline

Stronghold Discipline {2}{B}{B}

Sorcery
Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Syphon Soul

Syphon Soul {2}{B}

Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Twisted Abomination

Twisted Abomination {5}{B}

Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.
Swampcycling {2}
5/3
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
1/1
Unhallowed Pact

Unhallowed Pact {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Agreements with demons seldom end at the grave.
Vampire Hexmage

Vampire Hexmage {B}{B}

Creature - Vampire Shaman
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
2/1
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Wakedancer

Wakedancer {2}{B}

Creature - Human Shaman
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
2/2
Zombie Goliath

Zombie Goliath {4}{B}

Creature - Zombie Giant
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
—Zul Ashur, lich lord
4/3
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2
Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
"Now everyone knows what you are."
5/5
Brimstone Volley

Brimstone Volley {2}{R}

Instant
Brimstone Volley deals 3 damage to any target.
Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
Chartooth Cougar

Chartooth Cougar {5}{R}

Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2}
4/4
Cinder Wall

Cinder Wall {R}

Creature - Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
3/3
Deathforge Shaman

Deathforge Shaman {4}{R}

Creature - Ogre Shaman
Multikicker {R}
When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
4/3
Flaring Flame-Kin

Flaring Flame-Kin {2}{R}

Creature - Elemental Warrior
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
2/2
Flowstone Blade

Flowstone Blade {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn
Heartless Hidetsugu

Heartless Hidetsugu {3}{R}{R}

Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
Heckling Fiends

Heckling Fiends {2}{R}

Creature - Devil
{2}{R}: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
2/2
Lizard Warrior

Lizard Warrior {3}{R}

Creature - Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
Mana Geyser

Mana Geyser {3}{R}{R}

Sorcery
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Orcish Cannonade

Orcish Cannonade {1}{R}{R}

Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, orcish captain
Pitchburn Devils

Pitchburn Devils {4}{R}

Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
3/3
Related card: Tibalt, Wicked Tormentor
Power of Fire

Power of Fire {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.