Conspiracy

Pillarfield Ox

Pillarfield Ox {3}{W}

Creature - Ox
"May starving fleas birth a thousand generations on your stubborn hide, cow!"
—Bruse Tarl, Goma Fada nomad
2/4
Pride Guardian

Pride Guardian {W}

Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
"Any hotheaded cub can raise a sword in anger."
0/3
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Soulcatcher

Soulcatcher {1}{W}

Creature - Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
"Their spirits walk the winds and fill my soul."
1/1
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
"Just a moment of perfect grace and sanctity is enough."
—Kal Lior, leonin elder
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Unquestioned Authority

Unquestioned Authority {2}{W}

Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros.
Valor Made Real

Valor Made Real {W}

Instant
Target creature can block any number of creatures this turn.
"As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
"The wind smells of misfortune. Check your knots."
—Anitan, Ondu cleric
Air Servant

Air Servant {4}{U}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, Of Elements and Eternity
4/3
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Related card: Tome of Gadwick
Breakthrough

Breakthrough {X}{U}

Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Compulsive Research

Compulsive Research {2}{U}

Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Crookclaw Transmuter

Crookclaw Transmuter {3}{U}

Creature - Bird Wizard
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3/1
Dream Fracture

Dream Fracture {1}{U}{U}

Instant
Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch
Enclave Elite

Enclave Elite {2}{U}

Creature - Merfolk Soldier
Multikicker {1}{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
Favorable Winds

Favorable Winds {1}{U}

Enchantment
Creatures you control with flying get +1/+1.
Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Grixis Illusionist

Grixis Illusionist {U}

Creature - Human Wizard
{T}: Target land you control becomes the basic land type of your choice until end of turn.
"It's simple, really. If they can't find us, they can't kill us."
1/1
Jetting Glasskite

Jetting Glasskite {4}{U}{U}

Creature - Spirit
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.
4/4