Commander Masters

Manaweft Sliver

Manaweft Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
Their pearlescent scales are highly sought after by those who lack the instincts for self-preservation.
1/1
Megantic Sliver

Megantic Sliver {5}{G}

Creature - Sliver
Sliver creatures you control get +3/+3.
Slivers will swiftly adapt to fill any evolutionary niche, even if that niche is "earthshaking apex predator."
3/3
The Mending of Dominaria

The Mending of Dominaria {3}{G}{G}

Enchantment - Saga
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Might Sliver

Might Sliver {4}{G}

Creature - Sliver
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
2/2
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
From the cracks in the stone, she reads stories of the past. From the swirling vines, she glimpses visions of the future.
Nessian Wanderer

Nessian Wanderer {1}{G}

Creature - Satyr Scout
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1/3
Omen of the Hunt

Omen of the Hunt {2}{G}

Enchantment
Flash
When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}, Sacrifice this enchantment: Scry 2.
"My time will come, when no road will divide the endless verdure of the trees."
Quick Sliver

Quick Sliver {1}{G}

Creature - Sliver
Flash
Any player may cast Sliver spells as though they had flash.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
1/1
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Realmwalker

Realmwalker {2}{G}

Creature - Shapeshifter
Changeling
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2/3
Sanctum Weaver

Sanctum Weaver {1}{G}

Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
0/2
Sandwurm Convergence

Sandwurm Convergence {6}{G}{G}

Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Cantankerous and territorial, sandwurms claim even the skies above their dunes.
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Those who love the woods only wish to spread its majesty.
Venom Sliver

Venom Sliver {1}{G}

Creature - Sliver
Sliver creatures you control have deathtouch.
The venom softens tissue and liquefies internal organs, allowing the slivers to feed freely without wasting time chewing.
1/1
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not."
—Fyndhorn elder
0/2
Related card: Mesa Enchantress
Battle for Bretagard

Battle for Bretagard {1}{G}{W}

Enchantment - Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Binding the Old Gods

Binding the Old Gods {2}{B}{G}

Enchantment - Saga
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Culling Ritual

Culling Ritual {2}{B}{G}

Sorcery
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
"Your own frailty is your undoing. I am merely the one to expose it."
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Firewake Sliver

Firewake Sliver {1}{R}{G}

Creature - Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"When establishing a new hive in hostile territory, slivers abandon all sense of individual self-preservation to ensure the queen's survival."
—Rukarumel, field journal
1/1
Harmonic Sliver

Harmonic Sliver {1}{G}{W}

Creature - Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
—Llanach, Skyshroud ranger
1/1