Commander Masters

Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Grand Abolisher

Grand Abolisher {W}{W}

Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
Heavenly Blademaster

Heavenly Blademaster {5}{W}

Creature - Angel
Flying, double strike
When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Herald of the Host

Herald of the Host {3}{W}{W}

Creature - Angel
Flying, vigilance
Myriad
4/4
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Jazal Goldmane

Jazal Goldmane {2}{W}{W}

Legendary Creature - Cat Warrior
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
—Ajani Goldmane
4/4
Keleth, Sunmane Familiar

Keleth, Sunmane Familiar {1}{W}

Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner
She chooses her riders carefully and bears them to glory in battle after battle.
1/1
Kemba, Kha Regent

Kemba, Kha Regent {1}{W}{W}

Legendary Creature - Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
"We must rebuild Taj-Nar. Not for Raksha, not for the Vanished Ones, but for those who still remain."
2/4
Kirtar's Wrath

Kirtar's Wrath {4}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Knighted Myr

Knighted Myr {2}{W}

Artifact Creature - Myr Knight
{2}{W}: Adapt 1.
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
2/2
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4
Loyal Retainers

Loyal Retainers {2}{W}

Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Because sometimes the greatest enemy is paperwork.
1/1
Loyal Unicorn

Loyal Unicorn {3}{W}

Creature - Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
Mace of the Valiant

Mace of the Valiant {2}{W}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature you control enters, put a charge counter on Mace of the Valiant.
Equip {3}
Mangara, the Diplomat

Mangara, the Diplomat {3}{W}

Legendary Creature - Human Cleric
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
2/4
Ministrant of Obligation

Ministrant of Obligation {2}{W}

Creature - Human Cleric
Afterlife 2
When the price of your sins comes due, the Church of Deals is there to collect.
2/1
Myrsmith

Myrsmith {1}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
Nahiri, the Lithomancer

Nahiri, the Lithomancer {3}{W}{W}

Legendary Planeswalker - Nahiri
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
[–2]: You may put an Equipment card from your hand or graveyard onto the battlefield.
[–10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
Loyalty:
3
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters, you become the monarch.
When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pianna, Nomad Captain

Pianna, Nomad Captain {1}{W}{W}

Legendary Creature - Human Nomad
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Some find inspiration in their swords. Others find it in their leaders.
2/2