Commander Anthology Volume II

Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Flamekin Village

Flamekin Village

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Forgotten Cave

Forgotten Cave

Land
This land enters tapped.
{T}: Add {R}.
Cycling {R}
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Deserted, but not uninhabited.
Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Jwar Isle Refuge

Jwar Isle Refuge

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Lonely Sandbar

Lonely Sandbar

Land
This land enters tapped.
{T}: Add {U}.
Cycling {U}
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent Palace

Opulent Palace

Land
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Phyrexia's Core

Phyrexia's Core

Land
{T}: Add {C}.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
"So even the heart of our world has succumbed."
—Koth of the Hammer
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Rupture Spire

Rupture Spire

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Sandsteppe Citadel

Sandsteppe Citadel

Land
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Secluded Steppe

Secluded Steppe

Land
This land enters tapped.
{T}: Add {W}.
Cycling {W}
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Smoldering Crater

Smoldering Crater

Land
This land enters tapped.
{T}: Add {R}.
Cycling {2}
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
Svogthos, the Restless Tomb

Svogthos, the Restless Tomb

Land
{T}: Add {C}.
{3}{B}{G}: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}