Commander Anthology Volume II

Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Elite Scaleguard

Elite Scaleguard {4}{W}

Creature - Human Soldier
When Elite Scaleguard enters the battlefield, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2/3
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Herald of the Host

Herald of the Host {3}{W}{W}

Creature - Angel
Flying, vigilance
Myriad
4/4
Jareth, Leonine Titan

Jareth, Leonine Titan {3}{W}{W}{W}

Legendary Creature - Cat Giant
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
4/7
Kalemne's Captain

Kalemne's Captain {3}{W}{W}

Creature - Giant Soldier
Vigilance
{5}{W}{W}: Monstrosity 3.
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.
5/5
Oreskos Explorer

Oreskos Explorer {1}{W}

Creature - Cat Scout
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
2/2
Orim's Thunder

Orim's Thunder {2}{W}

Instant
Kicker {R}
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
Reveillark

Reveillark {4}{W}

Creature - Elemental
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W}
4/3
Sublime Exhalation

Sublime Exhalation {6}{W}

Sorcery
Undaunted
Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
4/4
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Disdainful Stroke

Disdainful Stroke {1}{U}

Instant
Counter target spell with mana value 4 or greater.
"You are beneath contempt. Your lineage will be forgotten."
Dreamborn Muse

Dreamborn Muse {2}{U}{U}

Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
2/2
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
Grip of Phyresis

Grip of Phyresis {2}{U}

Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
"Even your blade knows who will triumph here."
—Atraxa, Praetors' Voice
Manifold Insights

Manifold Insights {2}{U}

Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U}
2/2
Riddlekeeper

Riddlekeeper {2}{U}

Creature - Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Fools surrender their sanity to his riddles. Even greater fools try to solve them.
1/4
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Spell Crumple

Spell Crumple {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.