Commander Legends: Battle for Baldur's Gate

Consuming Aberration

Consuming Aberration {3}{U}{B}

Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Despark

Despark {W}{B}

Instant
Exile target permanent with mana value 4 or greater.
Liliana whispered to whatever consciousness Oketra and Bontu had left. "You are the gods. He is the usurper. You know what to do."
Related card: Key to the Archive
Drown in the Loch

Drown in the Loch {U}{B}

Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Escape to the Wilds

Escape to the Wilds {3}{R}{G}

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Extract from Darkness

Extract from Darkness {3}{U}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
Felisa, Fang of Silverquill

Felisa, Fang of Silverquill {2}{W}{B}

Legendary Creature - Vampire Wizard
Flying
Mentor
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
3/2
Firja's Retribution

Firja's Retribution {1}{W}{W}{B}

Enchantment - Saga
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
High Priest of Penance

High Priest of Penance {W}{B}

Creature - Human Cleric
Whenever this creature is dealt damage, you may destroy target nonland permanent.
"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
1/1
Memory Plunder

Memory Plunder {U/B}{U/B}{U/B}{U/B}

Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."
—Grensch, merrow cutthroat
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Niv-Mizzet, Parun

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature - Dragon Wizard
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
5/5
Sprite Dragon

Sprite Dragon {U}{R}

Creature - Faerie Dragon
Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Size of a pixie, rage of a hellkite.
1/1
Xenagos, the Reveler

Xenagos, the Reveler {2}{R}{G}

Legendary Planeswalker - Xenagos
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[–6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Loyalty:
3
Bloodthirsty Blade

Bloodthirsty Blade {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is goaded.
{1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
The weapon wields the hand that holds it.
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact.
{T}, Remove a gold counter from this artifact: Draw a card.
{T}: Add one mana of any color.
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
Herald's Horn

Herald's Horn {3}

Artifact
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Related card: Relics of the Rubblebelt
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Related card: Masterpiece Vault