Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Details
Legalities
Rulings
  • 2013-04-15 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
  • 2013-04-15 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Links
Printings

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 底密尔符镇兵
  • 底密爾符鎮兵
  • Dimir-Runenschlüssel
  • Runeclé de Dimir
  • Runachiave Dimir
  • ディミーアの魔鍵
  • 디미르 열쇠룬
  • Chave Rúnica Dimir
  • Рунный Ключ Димиров
  • Llave rúnica dimir