Commander Legends: Battle for Baldur's Gate

Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Mindcrank

Mindcrank {2}

Artifact
Whenever an opponent loses life, that player mills that many cards.
"Let go of your memories and be reborn."
—Argent Etchings, plate 106, passage 27
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Phyrexian Revoker

Phyrexian Revoker {2}

Artifact Creature - Phyrexian Horror
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
"To be in the presence of a revoker is to be truly alone."
—Kara Vrist, Neurok agent
2/1
Related card: March Toward Perfection
Psychosis Crawler

Psychosis Crawler {5}

Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to this creature.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4
Steel Hellkite

Steel Hellkite {6}

Artifact Creature - Dragon
Flying
{2}: This creature gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
5/5
Stuffy Doll

Stuffy Doll {5}

Artifact Creature - Construct
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
{T}: This creature deals 1 damage to itself.
0/1
Talisman of Creativity

Talisman of Creativity {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Hierarchy

Talisman of Hierarchy {2}

Artifact
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
"You'll never get to the top if you don't know who's already there."
—Kaya
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Blighted Woodland

Blighted Woodland

Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Castle Embereth

Castle Embereth

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Castle Locthwain

Castle Locthwain

Land
This land enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
Castle Vantress

Castle Vantress

Land
This land enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
Choked Estuary

Choked Estuary

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Creeping Tar Pit

Creeping Tar Pit

Land
This land enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Underdark flooding has swallowed ancient drow burial chambers, which are now haunted . . . and infested with oozes.