Commander Legends: Battle for Baldur's Gate

Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
You've heard rumors of bandits along the Coast Way, but your journey so far has even surprisingly uneventful.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery.
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought.
Island

Island

Basic Land - Island
({T}: Add {U}.)
As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt.
Island

Island

Basic Land - Island
({T}: Add {U}.)
You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship.
Island

Island

Basic Land - Island
({T}: Add {U}.)
The ship's captain promised she'd get you safely to the Netherese ruin, but she is the one who just washed overboard.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent?
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . .
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it?
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago.
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature - Human Warrior
When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
4/4
Ellyn Harbreeze, Busybody

Ellyn Harbreeze, Busybody {3}{W}

Legendary Creature - Human Peasant
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background
2/4
Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
Inspiring Leader

Inspiring Leader {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Creature tokens you control get +2/+2."
Your family needed a farmer, so you tilled. Your town needed a fighter, so you trained. When your people needed a leader, you knew what you had to do.