Commander 2017

Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat ... if you're prepared."
—Kenjek, captain of the Thousand Swords
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Unstable Obelisk

Unstable Obelisk {3}

Artifact
{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Worn Powerstone

Worn Powerstone {3}

Artifact
Worn Powerstone enters tapped.
{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Blighted Woodland

Blighted Woodland

Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Bojuka Bog

Bojuka Bog

Land
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
Boros Garrison

Boros Garrison

Land
Boros Garrison enters tapped.
When Boros Garrison enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Boros Guildgate

Boros Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {W}.
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Cinder Barrens

Cinder Barrens

Land
Cinder Barrens enters tapped.
{T}: Add {B} or {R}.
A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters tapped.
{T}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum