Commander 2017

Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Secluded Steppe

Secluded Steppe

Land
This land enters tapped.
{T}: Add {W}.
Cycling {W}
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Selesnya Sanctuary

Selesnya Sanctuary

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Stirring Wildwood

Stirring Wildwood

Land
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stone Quarry

Stone Quarry

Land
This land enters tapped.
{T}: Add {R} or {W}.
In Gavony, headstones come only from quarries that have been blessed by chaplains.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Tranquil Expanse

Tranquil Expanse

Land
This land enters tapped.
{T}: Add {G} or {W}.
Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}
Urborg Volcano

Urborg Volcano

Land
This land enters tapped.
{T}: Add {B} or {R}.
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
Vivid Crag

Vivid Crag

Land
This land enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Creek

Vivid Creek

Land
This land enters tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Grove

Vivid Grove

Land
This land enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Marsh

Vivid Marsh

Land
This land enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Vivid Meadow

Vivid Meadow

Land
This land enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)