Commander 2017

Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Grasslands

Grasslands

Land
Grasslands enters tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters tapped.
When Graypelt Refuge enters, you gain 1 life.
{T}: Add {G} or {W}.
Grixis Panorama

Grixis Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
Haven of the Spirit Dragon

Haven of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Izzet Boilerworks

Izzet Boilerworks

Land
Izzet Boilerworks enters tapped.
When Izzet Boilerworks enters, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters tapped.
When Jwar Isle Refuge enters, you gain 1 life.
{T}: Add {U} or {B}.
Kabira Crossroads

Kabira Crossroads

Land
Kabira Crossroads enters tapped.
When Kabira Crossroads enters, you gain 2 life.
{T}: Add {W}.
Krosan Verge

Krosan Verge

Land
Krosan Verge enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Monastery

Mystic Monastery

Land
Mystic Monastery enters tapped.
{T}: Add {U}, {R}, or {W}.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters tapped.
{T}: Add {R}, {W}, or {B}.
"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Opulent Palace

Opulent Palace

Land
Opulent Palace enters tapped.
{T}: Add {B}, {G}, or {U}.
The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Orzhov Basilica

Orzhov Basilica

Land
Orzhov Basilica enters tapped.
When Orzhov Basilica enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Rakdos Carnarium

Rakdos Carnarium

Land
Rakdos Carnarium enters tapped.
When Rakdos Carnarium enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {R}.
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.