Commander 2013

Wall of Reverence

Wall of Reverence {3}{W}

Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.
1/6
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Melee

Arcane Melee {4}{U}

Enchantment
Instant and sorcery spells cost {2} less to cast.
Debates between wizards are never purely academic.
Augur of Bolas

Augur of Bolas {1}{U}

Creature - Merfolk Wizard
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
Azami, Lady of Scrolls

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
—Lady Azami, letter to Sensei Hisoka
0/2
Blue Sun's Zenith

Blue Sun's Zenith {X}{U}{U}{U}

Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar
Borrowing 100,000 Arrows

Borrowing 100,000 Arrows {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Brilliant Plan

Brilliant Plan {4}{U}

Sorcery
Draw three cards.
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Curse of Inertia

Curse of Inertia {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
"As long as I pull the strings, you will dance."
—Tezzeret
Deceiver Exarch

Deceiver Exarch {2}{U}

Creature - Phyrexian Cleric
Flash
When Deceiver Exarch enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Dismiss

Dismiss {2}{U}{U}

Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Diviner Spirit

Diviner Spirit {4}{U}

Creature - Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Sentience is its natural habitat.
2/4
Djinn of Infinite Deceits

Djinn of Infinite Deceits {4}{U}{U}

Creature - Djinn
Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
The winds of change have a mind of their own.
2/7
Dungeon Geists

Dungeon Geists {2}{U}{U}

Creature - Spirit
Flying
When Dungeon Geists enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
Echo Mage

Echo Mage {1}{U}{U}

Creature - Human Wizard
Level up {1}{U}
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2/3
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner
0/2
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Hada Spy Patrol

Hada Spy Patrol {1}{U}

Creature - Human Rogue
Level up {2}{U}
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol can't be blocked.
1/1
Illusionist's Gambit

Illusionist's Gambit {2}{U}{U}

Instant
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Jace's Archivist

Jace's Archivist {1}{U}{U}

Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
Lu Xun, Scholar General

Lu Xun, Scholar General {2}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
1/3
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
"I'd build an entire fortress of them if I could."
—Mzali, Lighthouse archmage
0/4