Apocalypse

Bog Gnarr

Bog Gnarr {4}{G}

Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Not all of Dominaria's defenders were nourished by the light.
2/2
Gaea's Balance

Gaea's Balance {3}{G}

Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Glade Gnarr

Glade Gnarr {5}{G}

Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck.
4/4
Kavu Howler

Kavu Howler {4}{G}{G}

Creature - Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5
Kavu Mauler

Kavu Mauler {4}{G}{G}

Creature - Kavu
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
To the kavu, all Phyrexians are merely crunchy snacks.
4/4
Lay of the Land

Lay of the Land {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Victory favors neither the righteous nor the wicked. It favors the prepared.
Penumbra Bobcat

Penumbra Bobcat {2}{G}

Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
This cat has two lives and it's hunting for more.
2/1
Penumbra Kavu

Penumbra Kavu {4}{G}

Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die."
—Tahngarth
3/3
Penumbra Wurm

Penumbra Wurm {5}{G}{G}

Creature - Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
6/6
Savage Gorilla

Savage Gorilla {4}{G}

Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
3/3
Strength of Night

Strength of Night {2}{G}

Instant
Kicker {B}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Symbiotic Deployment

Symbiotic Deployment {2}{G}

Enchantment
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat."
—Eladamri
Tranquil Path

Tranquil Path {4}{G}

Sorcery
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
Urborg Elf

Urborg Elf {1}{G}

Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
The elves of Urborg are as deadly and capricious as the swamp itself.
1/1
Aether Mutation

Aether Mutation {3}{G}{U}

Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Captain's Maneuver

Captain's Maneuver {X}{R}{W}

Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.
Consume Strength

Consume Strength {1}{B}{G}

Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living.
Cromat

Cromat {W}{U}{B}{R}{G}

Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
5/5
Death Grasp

Death Grasp {X}{W}{B}

Sorcery
Death Grasp deals X damage to any target. You gain X life.
Yawgmoth's greatest joy came from watching one hero defeat another.
Death Mutation

Death Mutation {6}{B}{G}

Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Ebony Treefolk

Ebony Treefolk {1}{B}{G}

Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
3/3
Fervent Charge

Fervent Charge {1}{R}{W}{B}

Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Crovax was nearly buried beneath the weight of his opponents.
Flowstone Charger

Flowstone Charger {2}{R}{W}

Creature - Beast
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
A mane of flowstone and a mien of fury.
2/5
Fungal Shambler

Fungal Shambler {4}{B}{G}{U}

Creature - Fungus Beast
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
6/4