Alliances

Burnout

Burnout {1}{R}

Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
"GOTCHA!"
—Jaya Ballard, Task Mage
Chaos Harlequin

Chaos Harlequin {2}{R}{R}

Creature - Human
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
2/4
Death Spark

Death Spark {R}

Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Enslaved Scout

Enslaved Scout {2}{R}

Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn.
"Her soldiers' hatred for the Goblins is tempered only by their need for what the Goblins alone hold: knowledge of their mountain home."
—King Darien of Kjeldor
2/2
Enslaved Scout

Enslaved Scout {2}{R}

Creature - Goblin Scout
{2}: Enslaved Scout gains mountainwalk until end of turn.
"Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread."
—General Varchild
2/2
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, Task Mage
1/1
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Each generation teaches the next that artifice is the enemy of natural order."
—Kaysa, Elder Druid of the Juniper Order
1/1
Gorilla War Cry

Gorilla War Cry {1}{R}

Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"The only 'art' these beasts possess is the art of noise!"
—Jaya Ballard
Gorilla War Cry

Gorilla War Cry {1}{R}

Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Theirs is the art of blood."
—Jaeuhl Carthalion, Juniper Order Advocate
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
Guerrilla Tactics

Guerrilla Tactics {1}{R}

Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
Omen of Fire

Omen of Fire {3}{R}{R}

Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
"Let Balduvia burn to warm Kjeldor's hearth!"
—General Varchild
Pillage

Pillage {1}{R}{R}

Sorcery
Destroy target artifact or land. It can't be regenerated.
"Were they to reduce us to ash, we would clog their throats and sting their eyes in payment."
—Lovisa Coldeyes, Balduvian Chieftain
Primitive Justice

Primitive Justice {1}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Pyrokinesis

Pyrokinesis {4}{R}{R}

Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
"Anybody want some . . . toast?"
—Jaya Ballard, Task Mage
Rogue Skycaptain

Rogue Skycaptain {2}{R}

Creature - Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3/4
Soldier of Fortune

Soldier of Fortune {R}

Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
"Loyalty to coin alone is loyalty nonetheless."
—General Varchild
1/1
Storm Shaman

Storm Shaman {2}{R}

Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
"Let the lightning be your warning, and the thunder your battle cry."
—Lovisa Coldeyes, Balduvian Chieftain
0/4
Storm Shaman

Storm Shaman {2}{R}

Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
"Embrace the storm. Its voice shall echo within you, and its fire shall become your touch!"
—Lovisa Coldeyes,
Balduvian Chieftain
0/4
Varchild's Crusader

Varchild's Crusader {3}{R}

Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
"We could have peace, but Varchild would rather have the maps of the new Kjeldor drawn in Balduvian blood."
—King Darien of Kjeldor
3/2
Varchild's Crusader

Varchild's Crusader {3}{R}

Creature - Human Knight
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
"Every patch of land must belong to Kjeldor, no matter what the cost!"
—General Varchild
3/2
Varchild's War-Riders

Varchild's War-Riders {1}{R}

Creature - Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.
Trample; rampage 1
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian Chieftain
3/4
Veteran's Voice

Veteran's Voice {R}

Enchantment - Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
"Good soldiers rely first upon their training, then upon their instincts."
—King Darien of Kjeldor
Veteran's Voice

Veteran's Voice {R}

Enchantment - Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
"Teach by example. If your students do not survive, they were not worth the lesson."
—General Varchild
Bounty of the Hunt

Bounty of the Hunt {3}{G}{G}

Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.