Alliances

Keeper of Tresserhorn

Keeper of Tresserhorn {5}{B}

Creature - Avatar
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6
Krovikan Horror

Krovikan Horror {3}{B}

Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2/2
Krovikan Plague

Krovikan Plague {2}{B}

Enchantment - Aura
Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
Lim-Dûl's High Guard

Lim-Dûl's High Guard {1}{B}{B}

Creature - Skeleton
First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
"The Guard will forever stand ready. For them, death is merely an inconvenience, not an ending."
—Chaeska, Keeper of Tresserhorn
2/1
Lim-Dûl's High Guard

Lim-Dûl's High Guard {1}{B}{B}

Creature - Skeleton
First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
"Death does not prevent us from service to our absent master. As long as Tresserhorn stands, so shall we."
—Chaeska, Keeper of Tresserhorn
2/1
Misinformation

Misinformation {B}

Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
"When you cannot rely on your sources, trust your own senses. When you cannot trust those, you must follow your instincts."
—Lovisa Coldeyes, Balduvian Chieftain
Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature - Illusion
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature - Illusion
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
Phyrexian Boon

Phyrexian Boon {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
"Phyrexia's touch is painful to all but the blackest of hearts."
—Gerda Äagesdotter, Archmage of the Unseen
Phyrexian Boon

Phyrexian Boon {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
"Dagsson should have paid attention to the lessons of Phyrexia before attempting to create a mechanical utopia."
—Sorine Relicbane, Soldevi Heretic
Ritual of the Machine

Ritual of the Machine {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi Heretic
Soldevi Adnate

Soldevi Adnate {1}{B}

Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
"People love to follow fools; they don't feel so alone then."
—Sorine Relicbane, Soldevi Heretic
1/2
Soldevi Adnate

Soldevi Adnate {1}{B}

Creature - Human Cleric
{T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value.
"An idiot cannot hear sense, even when a thousand people speak it."
—Sorine Relicbane, Soldevi Heretic
1/2
Stench of Decay

Stench of Decay {1}{B}{B}

Instant
Nonartifact creatures get -1/-1 until end of turn.
"Disa is dead, and I am left. I shall allow no others to succumb to this pestilence."
—Kolbjörn, High Honored Druid
Stench of Decay

Stench of Decay {1}{B}{B}

Instant
Nonartifact creatures get -1/-1 until end of turn.
"My lord, there is only so much I can do. This plague infests Krov worse than any other city."
—Halvor Arensson, Kjeldoran Priest
Stromgald Spy

Stromgald Spy {3}{B}

Creature - Human Rogue
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
2/4
Swamp Mosquito

Swamp Mosquito {1}{B}

Creature - Insect
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.
0/1
Swamp Mosquito

Swamp Mosquito {1}{B}

Creature - Insect
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter.
0/1
Agent of Stromgald

Agent of Stromgald {R}

Creature - Human Knight
{R}: Add {B}.
"The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest."
—Lovisa Coldeyes, Balduvian Chieftain
1/1
Agent of Stromgald

Agent of Stromgald {R}

Creature - Human Knight
{R}: Add {B}.
"The 'fabled' Order of Stromgald is cast to the four winds, lost for all time. I, for one, give them no thought."
—General Varchild
1/1
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
"Peace will come only when we have taken Varchild's head."
—Lovisa Coldeyes, Balduvian Chieftain
5/5
Balduvian War-Makers

Balduvian War-Makers {4}{R}

Creature - Human Barbarian
Haste
Rampage 1
"Those mewling Barbarians will cower before my righteous steel!"
—General Varchild
3/3
Balduvian War-Makers

Balduvian War-Makers {4}{R}

Creature - Human Barbarian
Haste
Rampage 1
"We send our best to battle, but every man, woman, and child will stand against Varchild's butchers."
—Lovisa Coldeyes, Balduvian Chieftain
3/3
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.