Alliances

Seasoned Tactician

Seasoned Tactician {2}{W}

Creature - Human Advisor
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"The benefits of peace far outweigh the pride of Generals."
—King Darien of Kjeldor
1/3
Sustaining Spirit

Sustaining Spirit {1}{W}

Creature - Angel Spirit
Cumulative upkeep {1}{W}
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Faith is our greatest protector."
—Halvor Arensson, Kjeldoran Priest
0/3
Sworn Defender

Sworn Defender {2}{W}{W}

Creature - Human Knight
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
1/3
Unlikely Alliance

Unlikely Alliance {1}{W}

Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
"Strange alliances are alliances still, and provide the same protection."
—King Darien of Kjeldor
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"High in the Karplusans, death is swift and razor-clawed."
—Arna Kennerüd, Skycaptain
1/1
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"What Barbarian secrets do they spy from their lofty perch?"
—General Varchild
1/1
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Awesome Presence

Awesome Presence {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
"At the core of all power is raw passion."
—Gerda Äagesdotter, Archmage of the Unseen
Awesome Presence

Awesome Presence {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
"I shape my weapons from the fears of my enemies."
—Chaeska, Keeper of Tresserhorn
Benthic Explorers

Benthic Explorers {3}{U}

Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.
2/4
Benthic Explorers

Benthic Explorers {3}{U}

Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Distant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids.
2/4
Browse

Browse {2}{U}{U}

Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, Task Mage
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
False Demise

False Demise {2}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Far too many of our missing 'dead' seem to be turning up in Varchild's ranks!"
—King Darien of Kjeldor
False Demise

False Demise {2}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
"Fool! Never believe they're dead until you see the body!"
—General Varchild
Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Foresight

Foresight {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Foresight

Foresight {1}{U}

Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Lat-Nam's Legacy

Lat-Nam's Legacy {1}{U}

Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"Lat-Nam has bequeathed us its secrets. With them we shall attain true enlightenment."
—Gerda Äagesdotter, Archmage of the Unseen
Lat-Nam's Legacy

Lat-Nam's Legacy {1}{U}

Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
"All the knowledge of Lat-Nam could not protect its sages from the Brothers' War."
—Gerda Äagesdotter, Archmage of the Unseen
Library of Lat-Nam

Library of Lat-Nam {4}{U}

Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Phantasmal Sphere

Phantasmal Sphere {1}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
0/1
Soldevi Heretic

Soldevi Heretic {2}{U}

Creature - Human Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
"In the arms of tragedy, there is little comfort in being right."
—Sorine Relicbane, Soldevi Heretic
2/2
Soldevi Heretic

Soldevi Heretic {2}{U}

Creature - Human Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
"It cannot be! Soldev crushed, and my machines to blame?"
—Arcum Dagsson, Soldevi Machinist
2/2