Shards of Alara

Sighted-Caste Sorcerer

Sighted-Caste Sorcerer {1}{W}

Creature - Human Wizard
Exalted
{U}: Sighted-Caste Sorcerer gains shroud until end of turn.
1/1
Sigiled Paladin

Sigiled Paladin {W}{W}

Creature - Human Knight
First strike
Exalted
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.
2/2
Soul's Grace

Soul's Grace {1}{W}

Instant
You gain life equal to target creature's power.
An avatar he sculpts of fellowship and light.
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
Welkin Guide

Welkin Guide {4}{W}

Creature - Bird Cleric
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many
2/2
Yoked Plowbeast

Yoked Plowbeast {5}{W}{W}

Creature - Beast
Cycling {2}
"It is sacrilege to confine a gargantuan to the grinding of straight lines. I will pray that it remembers who is the master of this land."
—Syeena, elvish godtoucher
5/5
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"What you are attempting is not against the law. It is, however, extremely foolish."
Cathartic Adept

Cathartic Adept {U}

Creature - Human Wizard
{T}: Target player mills a card.
"Forget. Only then will there be space for hope between the pain and fear."
1/1
Cloudheath Drake

Cloudheath Drake {4}{U}

Artifact Creature - Drake
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
A permanent storm rages over the plain of Cloudheath, and drakes ride its currents—two reminders that some elements of Esper will not be controlled.
3/3
Coma Veil

Coma Veil {4}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Etherium does not know sleep. Only magic can teach it the resting state of cold steel.
Courier's Capsule

Courier's Capsule {1}{U}

Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.
Covenant of Minds

Covenant of Minds {4}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Dawnray Archer

Dawnray Archer {2}{U}

Creature - Human Archer
Exalted
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Their shots are fired most often as signals—or at those who didn't get the message.
1/1
Esper Battlemage

Esper Battlemage {2}{U}

Artifact Creature - Human Wizard
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
She can heal the flesh, or exploit its many weaknesses.
2/2
Etherium Astrolabe

Etherium Astrolabe {2}{U}

Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
"Speculation is foolish when the tools of certainty are available."
—Cinna, vedalken consul
Etherium Sculptor

Etherium Sculptor {1}{U}

Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
1/2
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U}
1/2
Filigree Sages

Filigree Sages {3}{U}

Artifact Creature - Vedalken Wizard
{2}{U}: Untap target artifact.
"We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking."
2/3
Gather Specimens

Gather Specimens {3}{U}{U}{U}

Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
"It's free to do whatever it wants. I've merely told it what that is."
—Xorin, Architect of Will
Jhessian Lookout

Jhessian Lookout {1}{U}

Creature - Human Scout
She stands ready, always watchful, knowing that weeks of peace and serenity can be overturned by a single distant sail.
2/1
Kathari Screecher

Kathari Screecher {2}{U}

Creature - Bird Soldier
Flying
Unearth {2}{U}
2/2
Kederekt Leviathan

Kederekt Leviathan {6}{U}{U}

Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U}
5/5
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn