Shards of Alara

Thoughtcutter Agent

Thoughtcutter Agent {U}{B}

Artifact Creature - Human Rogue
{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Agents of the Architects of Will mark their victims as a reminder that their secrets are secret no longer.
1/1
Tidehollow Sculler

Tidehollow Sculler {W}{B}

Artifact Creature - Zombie
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2/2
Tidehollow Strix

Tidehollow Strix {U}{B}

Artifact Creature - Bird
Flying
Deathtouch
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
Titanic Ultimatum

Titanic Ultimatum {R}{R}{G}{G}{G}{W}{W}

Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
"Retribution is best delivered by claws and rage, with both magnified."
—Ajani
Tower Gargoyle

Tower Gargoyle {1}{W}{U}{B}

Artifact Creature - Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
Violent Ultimatum

Violent Ultimatum {B}{B}{R}{R}{R}{G}{G}

Sorcery
Destroy three target permanents.
"Words are a waste of time. Destruction is a language everyone understands."
—Sarkhan Vol
Waveskimmer Aven

Waveskimmer Aven {2}{G}{W}{U}

Creature - Bird Soldier
Flying
Exalted
The greatest gift you can give a sea aven is solitude.
2/4
Windwright Mage

Windwright Mage {W}{U}{B}

Artifact Creature - Human Wizard
Lifelink
Windwright Mage has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper's twenty-three winds.
2/2
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Lich's Mirror

Lich's Mirror {5}

Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
It shows not what you are but what you were.
Minion Reflector

Minion Reflector {5}

Artifact
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
To crack a mirror is to provide an opening for the reflection to escape.
Obelisk of Bant

Obelisk of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Whether incorporated into the structure of castles or admired as lone symbols, the obelisks stand for Bant's values of loyalty, honor, and truth.
Obelisk of Esper

Obelisk of Esper {3}

Artifact
{T}: Add {W}, {U}, or {B}.
It is a monument as austere, unyielding, and inscrutable as Esper itself.
Obelisk of Grixis

Obelisk of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Like most features of Grixis, the obelisks that remain from the time of Alara now exist only for dark exploitation.
Obelisk of Jund

Obelisk of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.
Obelisk of Naya

Obelisk of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Centuries have passed since the plane shattered, yet the obelisks of each shard faithfully serve their long-forgotten purpose.
Quietus Spike

Quietus Spike {3}

Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Relic of Progenitus

Relic of Progenitus {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
Sigil of Distinction

Sigil of Distinction {X}

Artifact - Equipment
Sigil of Distinction enters with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Bant Panorama

Bant Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant's hearts are as pure as its air and as bright as its skies.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Esper Panorama

Esper Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Esper is an expansive canvas painted by precise, controlling hands.
Grixis Panorama

Grixis Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
Jund Panorama

Jund Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.