Forgotten Realms Commander

Forgotten Realms Commander contains 332 cards.
Released: 2021-07-23
Base set size: 62 cards.
Galea, Kindler of Hope

Galea, Kindler of Hope {1}{G}{W}{U}

Legendary Creature - Elf Knight
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
4/4
Prosper, Tome-Bound

Prosper, Tome-Bound {2}{B}{R}

Legendary Creature - Tiefling Warlock
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
1/4
Sefris of the Hidden Ways

Sefris of the Hidden Ways {W}{U}{B}

Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients {3}{R}{G}

Legendary Creature - Dragon Barbarian
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
5/4
Fey Steed

Fey Steed {2}{W}{W}

Creature - Elk
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Ride into legend.
4/4
Holy Avenger

Holy Avenger {2}{W}

Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.
Equip {2}{W}
Divine light forged in steel.
Immovable Rod

Immovable Rod {W}

Artifact
You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Radiant Solar

Radiant Solar {5}{W}

Creature - Angel
Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.
{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
3/6
Revivify

Revivify {2}{W}

Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
Robe of Stars

Robe of Stars {1}{W}

Artifact - Equipment
Equipped creature gets +0/+3.
Astral Projection{1}{W}: Equipped creature phases out.
Equip {1}
Thorough Investigation

Thorough Investigation {2}{W}

Enchantment
Whenever you attack, investigate.
Whenever you sacrifice a Clue, venture into the dungeon.
Valiant Endeavor

Valiant Endeavor {4}{W}{W}

Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
"Only victory shall stop our charge!"
Arcane Endeavor

Arcane Endeavor {5}{U}{U}

Sorcery
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Late at night, when dreams touch a studious mind, bouts of inspiration strike.
Diviner's Portent

Diviner's Portent {X}{U}{U}{U}

Instant
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
Phantom Steed

Phantom Steed {3}{U}

Creature - Horse Illusion
Flash
When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.
Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3
Rod of Absorption

Rod of Absorption {2}{U}

Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Winged Boots

Winged Boots {1}{U}

Artifact - Equipment
Equipped creature has flying and ward {4}.
Equip {1}
Get carried away.
Bag of Devouring

Bag of Devouring {B}

Artifact
Whenever you sacrifice another nontoken artifact or creature, exile it.
{2}, {T}, Sacrifice another artifact or creature: Draw a card.
{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Danse Macabre

Danse Macabre {3}{B}{B}

Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Death Tyrant

Death Tyrant {4}{B}

Creature - Beholder Skeleton
Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
4/6
Grave Endeavor

Grave Endeavor {5}{B}{B}

Instant
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Not alive, not dead, but definitely furious.
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2