Forgotten Realms Commander

Klauth's Will

Klauth's Will {X}{R}{R}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Nihiloor

Nihiloor {2}{W}{U}{B}

Legendary Creature - Horror
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
3/5
Ride the Avalanche

Ride the Avalanche {G}{U}

Instant
The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
The mountain will build your cairn of snow and ice and stone.
Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl {4}{G}{W}{U}

Legendary Creature - Giant
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature - Human Barbarian
Melee
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/4
Bucknard's Everfull Purse

Bucknard's Everfull Purse {2}

Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
As long as it's never left empty, this magic pouch produces coins every dawn.
Clay Golem

Clay Golem {4}

Artifact Creature - Golem
{6}, Roll a d8: Monstrosity X, where X is the result.
Berserk — When Clay Golem becomes monstrous, destroy target permanent.
4/4
Component Pouch

Component Pouch {3}

Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.
{T}: Roll a d20.
1—9 | Put a component counter on Component Pouch.
10—20 | Put two component counters on Component Pouch.
Ebony Fly

Ebony Fly {2}

Artifact
Ebony Fly enters the battlefield tapped.
{T}: Add {C}.
{4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.
Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Sword of Hours

Sword of Hours {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip {2}
Underdark Rift

Underdark Rift

Land
{T}: Add {C}.
{5}, {T}, Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
"Zendikar will triumph this day, and our armies will fly with angels."
Related card: Faithful Disciple
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Eternal Dragon

Eternal Dragon {5}{W}{W}

Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2}
5/5
Gryff's Boon

Gryff's Boon {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2/2
Realm-Cloaked Giant

Realm-Cloaked Giant {5}{W}{W}

Creature - Giant
Vigilance
7/7
Card has other part: Cast Off
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Ronom Unicorn

Ronom Unicorn {1}{W}

Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
Sram, Senior Edificer

Sram, Senior Edificer {1}{W}

Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
2/2
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5