Forgotten Realms Commander

Hellish Rebuke

Hellish Rebuke {2}{B}

Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
"Then we burn together!"
Lorcan, Warlock Collector

Lorcan, Warlock Collector {5}{B}{B}

Legendary Creature - Devil
Flying
Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.
If a Warlock you control would die, exile it instead.
6/6
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Berserker's Frenzy

Berserker's Frenzy {2}{R}

Instant
Cast this spell only before combat or during combat before blockers are declared.
Roll two d20 and ignore the lower roll.
1—14 | Choose any number of creatures. They block this turn if able.
15—20 | You choose which creatures block this turn and how those creatures block.
Chaos Dragon

Chaos Dragon {1}{R}{R}

Creature - Dragon
Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
4/4
Fiendlash

Fiendlash {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
A fiery scourge for both flesh and soul.
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Much more painful than mere regret.
Reckless Endeavor

Reckless Endeavor {5}{R}{R}

Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Which burns more fiercely? Your ambition, or the flame?
Share the Spoils

Share the Spoils {1}{R}

Enchantment
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Vengeful Ancestor

Vengeful Ancestor {2}{R}{R}

Creature - Spirit Dragon
Flying
Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature.
Whenever a goaded creature attacks, it deals 1 damage to its controller.
3/4
Wild-Magic Sorcerer

Wild-Magic Sorcerer {3}{R}

Creature - Orc Shaman
The first spell you cast from exile each turn has cascade.
4/3
Bag of Tricks

Bag of Tricks {1}{G}

Artifact
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
From fuzzy to ferocious in an instant.
Belt of Giant Strength

Belt of Giant Strength {1}{G}

Artifact - Equipment
Equipped creature has base power and toughness 10/10.
Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Return to the earth and the wind."
2/3
Indomitable Might

Indomitable Might {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
Song of Inspiration

Song of Inspiration {3}{G}{G}

Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
Wild Endeavor

Wild Endeavor {4}{G}{G}

Sorcery
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
The wilds consume, but they also create.
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Dragonborn Champion

Dragonborn Champion {2}{R}{G}

Creature - Dragon Warrior
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
"I was raised on stories of my ancestors, and I want to write my own pages in the tales."
5/3
Extract Brain

Extract Brain {X}{U}{B}

Sorcery
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
No thought is as succulent as a secret.
Fevered Suspicion

Fevered Suspicion {6}{B}{R}

Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound
Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
No one returns unchanged.
Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant {3}{B}{R}

Legendary Creature - Beholder
Whenever you attack a player, tap target creature that player controls and goad it.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5/5
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4/4