Assassin's Creed

Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe {R}{G}{W}

Legendary Creature - Human Warrior
Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it.
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
"And now we sail for further shores . . . to my true purpose."
3/3
Sokrates, Athenian Teacher

Sokrates, Athenian Teacher {1}{W}{U}

Legendary Creature - Human Advisor
Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped.
Sokratic Dialogue{T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
0/4
Terminate

Terminate {B}{R}

Instant
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken."
—Aya of Alexandria
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
The eagle: good luck to those who bear it, bad luck to those who see it.
4/3
The Animus

The Animus {2}

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Related card: Shaun & Rebecca, Agents
Apple of Eden, Isu Relic

Apple of Eden, Isu Relic {4}

Legendary Artifact
{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Brotherhood Regalia

Brotherhood Regalia {2}

Artifact - Equipment
Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature {1}
Equip {3}
An Assassin's best armor is not being seen.
Excalibur, Sword of Eden

Excalibur, Sword of Eden {12}

Legendary Artifact - Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control.
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature {2}
Forged to end the Isu's war. Wielded by humans to wage it.
Hidden Blade

Hidden Blade {2}

Artifact - Equipment
Flash
When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Mjölnir, Storm Hammer

Mjölnir, Storm Hammer {4}

Legendary Artifact - Equipment
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}
Smoke Bomb

Smoke Bomb {3}

Artifact
Flash
All creatures have shroud.
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.
Staff of Eden, Vault's Key

Staff of Eden, Vault's Key {6}

Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
{T}: Draw a card for each permanent you control but don't own.
Sword of Feast and Famine

Sword of Feast and Famine {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Towering Viewpoint

Towering Viewpoint {2}

Artifact Creature - Wall
Defender, reach
Leap of Faith{3}: Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
0/4
Yggdrasil, Rebirth Engine

Yggdrasil, Rebirth Engine {3}

Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard.
{T}: Exile the top three cards of your library.
{4}, {T}: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
Abstergo Entertainment

Abstergo Entertainment

Legendary Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
"We make history yours!"
Brotherhood Headquarters

Brotherhood Headquarters

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
Ezio Auditore da Firenze

Ezio Auditore da Firenze {1}{B}

Legendary Creature - Human Assassin
Menace
Assassin spells you cast have freerunning {B}{B}.
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad {R}{W}{B}

Legendary Creature - Human Assassin
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3
Edward Kenway

Edward Kenway {2}{U}{B}{R}

Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5
Eivor, Wolf-Kissed

Eivor, Wolf-Kissed {3}{R}{G}{W}

Legendary Creature - Human Assassin Warrior
Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
7/6
Kassandra, Eagle Bearer

Kassandra, Eagle Bearer {1}{R}{W}

Legendary Creature - Human Assassin Warrior
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2
Related card: The Spear of Leonidas
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh {2}{B}{G}

Legendary Creature - Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
𓍹𓈎𓃭𓍢𓊪𓂧𓂋𓏏𓆇𓊹𓏏𓆇𓌰𓏏𓊃𓎙𓍺
2/4
Sokrates, Athenian Teacher

Sokrates, Athenian Teacher {1}{W}{U}

Legendary Creature - Human Advisor
Defender
Sokrates, Athenian Teacher has hexproof as long as it's untapped.
Sokratic Dialogue{T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
0/4