Assassin's Creed

Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
4/1
Altaïr Ibn-La'Ahad

Altaïr Ibn-La'Ahad {R}{W}{B}

Legendary Creature - Human Assassin
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3
Arbaaz Mir

Arbaaz Mir {R}{W}

Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life.
"Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it."
2/2
Arno Dorian

Arno Dorian {2}{B}{R}

Legendary Creature - Human Assassin
Deathtouch
Other Assassins you control get +2/+0.
Disguise {B}{R}
"The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism."
3/3
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself."
—Bartholomew "Black Bart" Roberts
Aya of Alexandria

Aya of Alexandria {2}{R}{W}

Legendary Creature - Human Assassin
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.
". . . and our blades shall never tire."
4/3
Basim Ibn Ishaq

Basim Ibn Ishaq {U}{B}

Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Haunted by memories he never had, of a family that was never his.
2/2
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
As long as it's your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4
Bleeding Effect

Bleeding Effect {2}{W}{B}

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh {2}{B}{G}

Legendary Creature - Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
2/4
Edward Kenway

Edward Kenway {2}{U}{B}{R}

Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5
Eivor, Wolf-Kissed

Eivor, Wolf-Kissed {3}{R}{G}{W}

Legendary Creature - Human Assassin Warrior
Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
"My destiny is mine to weave."
7/6
Ezio, Brash Novice

Ezio, Brash Novice {1}{R/W}

Legendary Creature - Human
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
1/1
Havi, the All-Father

Havi, the All-Father {3}{R}{G}{W}

Legendary Creature - God Warrior
Havi, the All-Father has indestructible as long as there are four or more historic cards in your graveyard.
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
6/6
Haytham Kenway

Haytham Kenway {2}{W}{U}

Legendary Creature - Human Knight
Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3
Jackdaw

Jackdaw {1}{U}{R}

Legendary Artifact - Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!"
—"Randy Dandy Oh"
4/4
Kassandra, Eagle Bearer

Kassandra, Eagle Bearer {1}{R}{W}

Legendary Creature - Human Assassin Warrior
Haste
When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2
Related card: The Spear of Leonidas
Lydia Frye

Lydia Frye {2}{U/B}

Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.
"I would settle for the right to vote."
—Lydia, to Winston Churchill
3/2
Mary Read and Anne Bonny

Mary Read and Anne Bonny {1}{U}{R}

Legendary Creature - Human Assassin Pirate
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
3/3
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"You held fire in your hand, old man. It should have been destroyed."
—Altair Ibn-La'Ahad
Ratonhnhaké꞉ton

Ratonhnhaké꞉ton {W}{U}{B}

Legendary Creature - Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3
Reconstruct History

Reconstruct History {2}{R}{W}

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
ANIMUS INITIALIZING . . . LOADING MEMORY SEQUENCE.
Shao Jun

Shao Jun {1}{U}{R}

Legendary Creature - Human Assassin
Leap Strike — As long as it's your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
3/3
Shaun & Rebecca, Agents

Shaun & Rebecca, Agents {1}{G}{W}{U}

Legendary Creature - Human Assassin Scientist
Vigilance
When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
{T}: Add {C}. When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
4/4
Related card: The Animus
Shay Cormac

Shay Cormac {W}{B}

Legendary Creature - Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1/1