Ninth Edition

Ninth Edition contains 709 cards.
Released: 2005-07-29
Base set size: 350 cards.
Boosters:
  • Ninth Edition Draft Booster (9ED-DRAFT)
  • Eager Cadet

    Eager Cadet {W}

    Creature - Human Soldier
    "Training? Seeing my crops burnt to cinders was all the 'training' I needed."
    1/1
    Spined Wurm

    Spined Wurm {4}{G}

    Creature - Wurm
    "I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!"
    —Wandering mage
    5/4
    Vengeance

    Vengeance {3}{W}

    Sorcery
    Destroy target tapped creature.
    Bitter as wormwood, sweet as mulled wine.
    Coral Eel

    Coral Eel {1}{U}

    Creature - Fish
    Some fishers like to eat eels, and some eels like to eat fishers.
    2/1
    Giant Octopus

    Giant Octopus {3}{U}

    Creature - Octopus
    "Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
    —Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
    3/3
    Index

    Index {U}

    Sorcery
    Look at the top five cards of your library, then put them back in any order.
    "Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
    Vizzerdrix

    Vizzerdrix {6}{U}

    Creature - Rabbit Beast
    A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
    6/6
    Goblin Raider

    Goblin Raider {1}{R}

    Creature - Goblin Warrior
    Goblin Raider can't block.
    He's smart for a goblin. He can do two things: hit and run.
    2/2
    Enormous Baloth

    Enormous Baloth {6}{G}

    Creature - Beast
    Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
    7/7
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters, you gain 3 life.
    3/3
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters, you gain 3 life.
    3/3
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
    Aven Cloudchaser

    Aven Cloudchaser {3}{W}

    Creature - Bird Soldier
    Flying
    When Aven Cloudchaser enters, destroy target enchantment.
    2/2
    Aven Cloudchaser

    Aven Cloudchaser {3}{W}

    Creature - Bird Soldier
    Flying
    When Aven Cloudchaser enters, destroy target enchantment.
    2/2
    Aven Flock

    Aven Flock {4}{W}

    Creature - Bird Soldier
    Flying
    {W}: Aven Flock gets +0/+1 until end of turn.
    Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
    2/3
    Aven Flock

    Aven Flock {4}{W}

    Creature - Bird Soldier
    Flying
    {W}: Aven Flock gets +0/+1 until end of turn.
    Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
    2/3
    Ballista Squad

    Ballista Squad {3}{W}

    Creature - Human Rebel
    {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
    The perfect antidote for a tightly packed formation.
    2/2
    Ballista Squad

    Ballista Squad {3}{W}

    Creature - Human Rebel
    {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
    The perfect antidote for a tightly packed formation.
    2/2
    Blessed Orator

    Blessed Orator {3}{W}

    Creature - Human Cleric
    Other creatures you control get +0/+1.
    "He spoke with the tongue of Angels; we fought with the strength of lions."
    —Handel, infantry soldier
    1/4
    Blessed Orator

    Blessed Orator {3}{W}

    Creature - Human Cleric
    Other creatures you control get +0/+1.
    "He spoke with the tongue of Angels; we fought with the strength of lions."
    —Handel, infantry soldier
    1/4
    Blinding Angel

    Blinding Angel {3}{W}{W}

    Creature - Angel
    Flying
    Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
    "Their eyes will shrivel and blacken before faith's true light."
    2/4
    Blinding Angel

    Blinding Angel {3}{W}{W}

    Creature - Angel
    Flying
    Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
    "Their eyes will shrivel and blacken before faith's true light."
    2/4
    Blinking Spirit

    Blinking Spirit {3}{W}

    Creature - Spirit
    {0}: Return Blinking Spirit to its owner's hand.
    "Don't look at it! Maybe it'll go away!"
    —Ib Halfheart, goblin tactician
    2/2
    Blinking Spirit

    Blinking Spirit {3}{W}

    Creature - Spirit
    {0}: Return Blinking Spirit to its owner's hand.
    "Don't look at it! Maybe it'll go away!"
    —Ib Halfheart, goblin tactician
    2/2