Seventh Edition

Longbow Archer

Longbow Archer {W}{W}

Creature - Human Soldier Archer
First strike; reach
Some say they have the blood of hawks running through their veins.
2/2
Longbow Archer

Longbow Archer {W}{W}

Creature - Human Soldier Archer
First strike; reach
Some say they have the blood of hawks running through their veins.
2/2
Master Healer

Master Healer {4}{W}

Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
Master Healer

Master Healer {4}{W}

Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
1/4
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will."
—The Eastern Paladin
3/3
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
Related card: Domesticated Mammoth
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Without warriors there can be no war.
Related card: Domesticated Mammoth
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
A valiant knight's life has no meaning without honor.
Purify

Purify {3}{W}{W}

Sorcery
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
—The Northern Paladin
Purify

Purify {3}{W}{W}

Sorcery
Destroy all artifacts and enchantments.
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts."
—The Northern Paladin
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Razorfoot Griffin

Razorfoot Griffin {3}{W}

Creature - Griffin
Flying
First strike
Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
2/2
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Weapons usually bring death. Today, mine will bring life."
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"Weapons usually bring death. Today, mine will bring life."
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
"We spent three weeks trying to knock that wall down. Now it's knocking us down."
—Onean sergeant
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
"We spent three weeks trying to knock that wall down. Now it's knocking us down."
—Onean sergeant
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge,
"Kubla Khan"
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge,
"Kubla Khan"
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Why does a Samite heal? You might as well ask why a bird flies.
1/1