mtg.wtf
Seventh Edition
Sunweb
{3}
{W}
Creature - Wall
Defender
Flying
This creature can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Sunweb
{3}
{W}
Creature - Wall
Defender
Flying
This creature can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
5/6
Sustainer of the Realm
{2}
{W}
{W}
Creature - Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Sustainer of the Realm
{2}
{W}
{W}
Creature - Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Venerable Monk
{2}
{W}
Creature - Human Monk Cleric
When this creature enters, you gain 2 life.
"I rely not so much on the wisdom of age as on the overconfidence of youth."
2/2
Venerable Monk
{2}
{W}
Creature - Human Monk Cleric
When this creature enters, you gain 2 life.
"I rely not so much on the wisdom of age as on the overconfidence of youth."
2/2
Vengeance
{3}
{W}
Sorcery
Destroy target tapped creature.
"It is the duty of the strong to oppose any who threaten the weak."
—The Southern Paladin
Vengeance
{3}
{W}
Sorcery
Destroy target tapped creature.
"It is the duty of the strong to oppose any who threaten the weak."
—The Southern Paladin
Wall of Swords
{3}
{W}
Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Wall of Swords
{3}
{W}
Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Worship
{3}
{W}
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Worship
{3}
{W}
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra
Wrath of God
{2}
{W}
{W}
Sorcery
Destroy all creatures. They can't be regenerated.
Related card:
Damnation
Wrath of God
{2}
{W}
{W}
Sorcery
Destroy all creatures. They can't be regenerated.
Related card:
Damnation
Air Elemental
{3}
{U}
{U}
Creature - Elemental
Flying
Where psycho meets cyclone.
4/4
Air Elemental
{3}
{U}
{U}
Creature - Elemental
Flying
Where psycho meets cyclone.
4/4
Ancestral Memories
{2}
{U}
{U}
{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Ancestral Memories
{2}
{U}
{U}
{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
"It's a poor sort of memory that only works backwards."
—Lewis Carroll,
Through the Looking Glass
Arcane Laboratory
{2}
{U}
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Arcane Laboratory
{2}
{U}
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Archivist
{2}
{U}
{U}
Creature - Human Wizard
{T}
: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
1/1
Archivist
{2}
{U}
{U}
Creature - Human Wizard
{T}
: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
1/1
Baleful Stare
{2}
{U}
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
Baleful Stare
{2}
{U}
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
He can drown you in his eyes.
Benthic Behemoth
{5}
{U}
{U}
{U}
Creature - Serpent
Islandwalk
The sea has many secrets, but some are too big to be kept.
7/6
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