Seventh Edition

Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Why does a Samite heal? You might as well ask why a bird flies.
1/1
Sanctimony

Sanctimony {1}{W}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Sanctimony

Sanctimony {1}{W}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
He reads the battlefield like a map, always seeking the shortest route to victory.
2/2
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
He reads the battlefield like a map, always seeking the shortest route to victory.
2/2
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Her sword sings more beautifully than any choir.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."
—The Book of Serra
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
"With one breath, the newborn angel took to the air . . . and the world sighed."
—The Book of Serra
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place."
—Onean veteran
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
Southern Paladin

Southern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"
—The Western Paladin
3/3
Southern Paladin

Southern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
"How can anyone fight so much yet enjoy it so little?"
—The Western Paladin
3/3
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
Related card: Vampiric Link
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
The noble paladins draw strength from the courage of others.
Related card: Vampiric Link
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
They fight so closely together a mouse couldn't slip past their guard.
1/4
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
They fight so closely together a mouse couldn't slip past their guard.
1/4
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"The key to winning any fight is simply staying alive."
—The Southern Paladin
3/4
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"The key to winning any fight is simply staying alive."
—The Southern Paladin
3/4