mtg.wtf
Seventh Edition
Compost
{1}
{G}
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
Creeping Mold
{2}
{G}
{G}
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Creeping Mold
{2}
{G}
{G}
Sorcery
Destroy target artifact, enchantment, or land.
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Early Harvest
{1}
{G}
{G}
Instant
Target player untaps all basic lands they control.
"Give it a week and it will feed an army."
Early Harvest
{1}
{G}
{G}
Instant
Target player untaps all basic lands they control.
"Give it a week and it will feed an army."
Elder Druid
{3}
{G}
Creature - Elf Cleric Druid
{3}
{G}
,
{T}
: You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
2/2
Elder Druid
{3}
{G}
Creature - Elf Cleric Druid
{3}
{G}
,
{T}
: You may tap or untap target artifact, creature, or land.
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
2/2
Elvish Archers
{1}
{G}
Creature - Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
2/1
Elvish Archers
{1}
{G}
Creature - Elf Archer
First strike
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
2/1
Elvish Champion
{1}
{G}
{G}
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
Elvish Champion
{1}
{G}
{G}
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
2/2
Elvish Lyrist
{G}
Creature - Elf
{G}
,
{T}
, Sacrifice this creature: Destroy target enchantment.
To an elf, magic and music are the same.
1/1
Elvish Lyrist
{G}
Creature - Elf
{G}
,
{T}
, Sacrifice this creature: Destroy target enchantment.
To an elf, magic and music are the same.
1/1
Elvish Piper
{3}
{G}
Creature - Elf Shaman
{G}
,
{T}
: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
Elvish Piper
{3}
{G}
Creature - Elf Shaman
{G}
,
{T}
: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
1/1
Familiar Ground
{2}
{G}
Enchantment
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
Familiar Ground
{2}
{G}
Enchantment
Each creature you control can't be blocked by more than one creature.
More than any other battlefield, the forest gives the advantage to those who know it best.
Femeref Archers
{2}
{G}
Creature - Human Archer
{T}
: This creature deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
Femeref Archers
{2}
{G}
Creature - Human Archer
{T}
: This creature deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"
2/2
Fog
{G}
Instant
Prevent all combat damage that would be dealt this turn.
Fog
{G}
Instant
Prevent all combat damage that would be dealt this turn.
Fyndhorn Elder
{2}
{G}
Creature - Elf Druid
{T}
: Add
{G}
{G}
.
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
Fyndhorn Elder
{2}
{G}
Creature - Elf Druid
{T}
: Add
{G}
{G}
.
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
1/1
Gang of Elk
{5}
{G}
Creature - Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."
—Femeref explorer
5/4
Gang of Elk
{5}
{G}
Creature - Elk Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints."
—Femeref explorer
5/4
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