mtg.wtf
Seventh Edition
Sudden Impact
{3}
{R}
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
Sudden Impact
{3}
{R}
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
Trained Orgg
{6}
{R}
Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Trained Orgg
{6}
{R}
Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Volcanic Hammer
{1}
{R}
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Volcanic Hammer
{1}
{R}
Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Wall of Fire
{1}
{R}
{R}
Creature - Wall
Defender
{R}
: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wall of Fire
{1}
{R}
{R}
Creature - Wall
Defender
{R}
: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wildfire
{4}
{R}
{R}
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire
{4}
{R}
{R}
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Anaconda
{3}
{G}
Creature - Snake
Swampwalk
You'll never find an anaconda in a swamp. It will always find you first.
3/3
Anaconda
{3}
{G}
Creature - Snake
Swampwalk
You'll never find an anaconda in a swamp. It will always find you first.
3/3
Ancient Silverback
{4}
{G}
{G}
Creature - Ape
{G}
: Regenerate this creature.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
Ancient Silverback
{4}
{G}
{G}
Creature - Ape
{G}
: Regenerate this creature.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
Birds of Paradise
{G}
Creature - Bird
Flying
{T}
: Add one mana of any color.
0/1
Birds of Paradise
{G}
Creature - Bird
Flying
{T}
: Add one mana of any color.
0/1
Blanchwood Armor
{2}
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
Blanchwood Armor
{2}
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
Bull Hippo
{3}
{G}
Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Bull Hippo
{3}
{G}
Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Canopy Spider
{1}
{G}
Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canopy Spider
{1}
{G}
Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Compost
{1}
{G}
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
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