Seventh Edition

Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
Sudden Impact

Sudden Impact {3}{R}

Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Caught red-handed.
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for."
—Orgg trainer
6/6
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Tremor

Tremor {R}

Sorcery
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Fire finds its form in the heat of the forge.
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: This creature gets +1/+0 until end of turn.
The erupting flames work as both barrier and weapon.
0/5
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
You'll never find an anaconda in a swamp. It will always find you first.
3/3
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
You'll never find an anaconda in a swamp. It will always find you first.
3/3
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate this creature.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate this creature.
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape—they'd never seen it angry.
6/5
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
Blanchwood Armor

Blanchwood Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"There's never been a dwarven smith who could match the marvels that Gaea herself forges."
—The Elvish Champion
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
1/3
Compost

Compost {1}{G}

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying