mtg.wtf
Seventh Edition
Seventh Edition contains 354 cards.
Released: 2001-04-11
Preconstructed decks:
Armada (Theme Deck)
Bomber (Theme Deck)
Decay (Theme Deck)
Infestation (Theme Deck)
Way Wild (Theme Deck)
Angelic Page
{1}
{W}
Creature - Angel Spirit
Flying
{T}
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
Ardent Militia
{4}
{W}
Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Blessed Reversal
{1}
{W}
Instant
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Breath of Life
{3}
{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Castle
{3}
{W}
Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Circle of Protection: Black
{1}
{W}
Enchantment
{1}
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}
{W}
Enchantment
{1}
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}
{W}
Enchantment
{1}
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}
{W}
Enchantment
{1}
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}
{W}
Enchantment
{1}
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cloudchaser Eagle
{3}
{W}
Creature - Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
Crossbow Infantry
{1}
{W}
Creature - Human Soldier Archer
{T}
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
1/1
Disenchant
{1}
{W}
Instant
Destroy target artifact or enchantment.
Eager Cadet
{W}
Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Elite Archers
{5}
{W}
Creature - Human Soldier Archer
{T}
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Gerrard's Wisdom
{2}
{W}
{W}
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Glorious Anthem
{1}
{W}
{W}
Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing. Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Healing Salve
{W}
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Heavy Ballista
{3}
{W}
Creature - Human Soldier
{T}
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Honor Guard
{W}
Creature - Human Soldier
{W}
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Intrepid Hero
{2}
{W}
Creature - Human Soldier
{T}
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Kjeldoran Royal Guard
{3}
{W}
{W}
Creature - Human Soldier
{T}
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Knight Errant
{1}
{W}
Creature - Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
Knighthood
{2}
{W}
Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
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