Seventh Edition

Seventh Edition contains 708 cards.
Released: 2001-04-11
Base set size: 350 cards.
Boosters:
  • Seventh Edition Draft Booster (7ED-DRAFT)
  • Angelic Page

    Angelic Page {1}{W}

    Creature - Angel Spirit
    Flying
    {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
    If only every message were as perfect as its messenger.
    1/1
    Angelic Page

    Angelic Page {1}{W}

    Creature - Angel Spirit
    Flying
    {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
    If only every message were as perfect as its messenger.
    1/1
    Ardent Militia

    Ardent Militia {4}{W}

    Creature - Human Soldier
    Vigilance
    Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
    2/5
    Ardent Militia

    Ardent Militia {4}{W}

    Creature - Human Soldier
    Vigilance
    Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
    2/5
    Blessed Reversal

    Blessed Reversal {1}{W}

    Instant
    You gain 3 life for each creature attacking you.
    "A battle's outcome is never certain."
    —The Southern Paladin
    Blessed Reversal

    Blessed Reversal {1}{W}

    Instant
    You gain 3 life for each creature attacking you.
    "A battle's outcome is never certain."
    —The Southern Paladin
    Breath of Life

    Breath of Life {3}{W}

    Sorcery
    Return target creature card from your graveyard to the battlefield.
    "Nothing can stop the power of life—not even death."
    —Onean cleric
    Breath of Life

    Breath of Life {3}{W}

    Sorcery
    Return target creature card from your graveyard to the battlefield.
    "Nothing can stop the power of life—not even death."
    —Onean cleric
    Castle

    Castle {3}{W}

    Enchantment
    Untapped creatures you control get +0/+2.
    ". . . Our castle's strength
    Will laugh a siege to scorn."
    —William Shakespeare,
    Macbeth
    Castle

    Castle {3}{W}

    Enchantment
    Untapped creatures you control get +0/+2.
    ". . . Our castle's strength
    Will laugh a siege to scorn."
    —William Shakespeare,
    Macbeth
    Circle of Protection: Black

    Circle of Protection: Black {1}{W}

    Enchantment
    {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Black

    Circle of Protection: Black {1}{W}

    Enchantment
    {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Blue

    Circle of Protection: Blue {1}{W}

    Enchantment
    {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Blue

    Circle of Protection: Blue {1}{W}

    Enchantment
    {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Green

    Circle of Protection: Green {1}{W}

    Enchantment
    {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Green

    Circle of Protection: Green {1}{W}

    Enchantment
    {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Red

    Circle of Protection: Red {1}{W}

    Enchantment
    {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: Red

    Circle of Protection: Red {1}{W}

    Enchantment
    {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: White

    Circle of Protection: White {1}{W}

    Enchantment
    {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
    Circle of Protection: White

    Circle of Protection: White {1}{W}

    Enchantment
    {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
    Cloudchaser Eagle

    Cloudchaser Eagle {3}{W}

    Creature - Bird
    Flying
    When Cloudchaser Eagle enters, destroy target enchantment.
    Most eagles hunt small animals. The cloudchasers hunt magic.
    2/2
    Cloudchaser Eagle

    Cloudchaser Eagle {3}{W}

    Creature - Bird
    Flying
    When Cloudchaser Eagle enters, destroy target enchantment.
    Most eagles hunt small animals. The cloudchasers hunt magic.
    2/2
    Crossbow Infantry

    Crossbow Infantry {1}{W}

    Creature - Human Soldier Archer
    {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
    Twang. You're dead.
    1/1
    Crossbow Infantry

    Crossbow Infantry {1}{W}

    Creature - Human Soldier Archer
    {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
    Twang. You're dead.
    1/1
    Disenchant

    Disenchant {1}{W}

    Instant
    Destroy target artifact or enchantment.
    Related card: Garth One-Eye