mtg.wtf
Seventh Edition
Seventh Edition contains 708 cards.
Released: 2001-04-11
Base set size: 350 cards.
Preconstructed decks:
Armada (Theme Deck)
Bomber (Theme Deck)
Decay (Theme Deck)
Gold Deck (Starter Deck)
Gold Pack (Advanced Pack)
Infestation (Theme Deck)
Sampler Booster (Welcome Booster)
Seventh Edition Foil Redemption (MTGO Redemption)
Seventh Edition Redemption (MTGO Redemption)
Silver Deck (Starter Deck)
Silver Pack (Advanced Pack)
Way Wild (Theme Deck)
Boosters:
Seventh Edition Draft Booster
(7ED-DRAFT)
Products:
Seventh Edition Advanced Booster
Seventh Edition Booster Box
Seventh Edition Booster Box Case
Seventh Edition Booster Pack
Seventh Edition MTGO Redemption
Seventh Edition MTGO Redemption Foil
Seventh Edition Sampler Booster
Seventh Edition Theme Deck Armada
Seventh Edition Theme Deck Bomber
Seventh Edition Theme Deck Decay
Seventh Edition Theme Deck Display
Seventh Edition Theme Deck Infestation
Seventh Edition Theme Deck Set of 5
Seventh Edition Theme Deck Way Wild
Seventh Edition Two Player Starter
Seventh Edition Two Player Starter Set Display
Angelic Page
{1}
{W}
Creature - Angel Spirit
Flying
{T}
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
Angelic Page
{1}
{W}
Creature - Angel Spirit
Flying
{T}
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
Ardent Militia
{4}
{W}
Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Ardent Militia
{4}
{W}
Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Blessed Reversal
{1}
{W}
Instant
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Blessed Reversal
{1}
{W}
Instant
You gain 3 life for each creature attacking you.
"A battle's outcome is never certain."
—The Southern Paladin
Breath of Life
{3}
{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Breath of Life
{3}
{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Castle
{3}
{W}
Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Castle
{3}
{W}
Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Circle of Protection: Black
{1}
{W}
Enchantment
{1}
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Black
{1}
{W}
Enchantment
{1}
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}
{W}
Enchantment
{1}
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue
{1}
{W}
Enchantment
{1}
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}
{W}
Enchantment
{1}
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green
{1}
{W}
Enchantment
{1}
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}
{W}
Enchantment
{1}
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
{1}
{W}
Enchantment
{1}
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}
{W}
Enchantment
{1}
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White
{1}
{W}
Enchantment
{1}
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cloudchaser Eagle
{3}
{W}
Creature - Bird
Flying
When this creature enters, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
Cloudchaser Eagle
{3}
{W}
Creature - Bird
Flying
When this creature enters, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
Crossbow Infantry
{1}
{W}
Creature - Human Soldier Archer
{T}
: This creature deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
1/1
Crossbow Infantry
{1}
{W}
Creature - Human Soldier Archer
{T}
: This creature deals 1 damage to target attacking or blocking creature.
Twang. You're dead.
1/1
Disenchant
{1}
{W}
Instant
Destroy target artifact or enchantment.
Related card:
Garth One-Eye
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