Classic Sixth Edition

Bottle of Suleiman

Bottle of Suleiman {4}

Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Related card: City in a Bottle
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
1/5
Related card: City in a Bottle
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Disrupting Scepter

Disrupting Scepter {3}

Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Dragon Engine

Dragon Engine {3}

Artifact Creature - Construct
{2}: Dragon Engine gets +1/+0 until end of turn.
"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made."
—Mishra
1/3
Related card: Golgothian Sylex
Dragon Mask

Dragon Mask {3}

Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step.
"With no further options, I was forced to don the mask."
—Rashida Scalebane
Fire Diamond

Fire Diamond {2}

Artifact
Fire Diamond enters tapped.
{T}: Add {R}.
Flying Carpet

Flying Carpet {4}

Artifact
{2}, {T}: Target creature gains flying until end of turn.
Related card: City in a Bottle
Fountain of Youth

Fountain of Youth {0}

Artifact
{2}, {T}: You gain 1 life.
The fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Glasses of Urza

Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Grinning Totem

Grinning Totem {4}

Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
Mouths and wings beyond numbering, but a single mind to guide them.
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Iron Star

Iron Star {1}

Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Ivory Cup

Ivory Cup {1}

Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Jade Monolith

Jade Monolith {4}

Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Jalum Tome

Jalum Tome {3}

Artifact
{2}, {T}: Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
Related card: Golgothian Sylex
Jayemdae Tome

Jayemdae Tome {4}

Artifact
{4}, {T}: Draw a card.
Lead Golem

Lead Golem {5}

Artifact Creature - Golem
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
3/5
Mana Prism

Mana Prism {3}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Marble Diamond

Marble Diamond {2}

Artifact
Marble Diamond enters tapped.
{T}: Add {W}.
Meekstone

Meekstone {1}

Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
When the mighty sleep, the lowly prowl.