Classic Sixth Edition

Rowen

Rowen {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
"I've dreamt of a second harvest but fear I will not see it."
—Asmira, holy avenger
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares—they embodied the worst of the Ice Age."
—Kjeldor: Ice Civilization
7/6
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
1/1
Stalking Tiger

Stalking Tiger {3}{G}

Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
Stream of Life

Stream of Life {X}{G}

Sorcery
Target player gains X life.
Summer Bloom

Summer Bloom {1}{G}

Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Thicket Basilisk

Thicket Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
2/4
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3
Tranquil Grove

Tranquil Grove {1}{G}

Enchantment
{1}{G}{G}: Destroy all other enchantments.
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Uktabi Orangutan

Uktabi Orangutan {2}{G}

Creature - Ape
When Uktabi Orangutan enters, destroy target artifact.
"Is it true that the apes wear furs of gold when they marry?"
—Rana, Suq'Ata market fool
2/2
Uktabi Wildcats

Uktabi Wildcats {4}{G}

Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
*/*
Unseen Walker

Unseen Walker {1}{G}

Creature - Dryad
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.
0/2
Related card: Mesa Enchantress
Vitalize

Vitalize {G}

Instant
Untap all creatures you control.
"After waking to the magic of Llanowar, no dreams can compare."
—Mirri of the Weatherlight
Waiting in the Weeds

Waiting in the Weeds {1}{G}{G}

Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.
Warthog

Warthog {1}{G}{G}

Creature - Boar
Swampwalk
"Too much work—it takes a long time to break them in, and more than a few recruits."
—Grebog, goblin swine-rider
3/2
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales
Wyluli Wolf

Wyluli Wolf {1}{G}

Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
1/1
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'"
—The Arabian Nights,
Junior Classics trans.
Related card: City in a Bottle
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Ashnod's Altar

Ashnod's Altar {3}

Artifact
Sacrifice a creature: Add {C}{C}.
The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.
Related card: Golgothian Sylex