Classic Sixth Edition

Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Sometimes it is better to be swift of foot than strong of swordarm.
—Elven proverb
3/3
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
"I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, 'Well, at least now we're fighting in the shade!'"
2/1
Fallow Earth

Fallow Earth {2}{G}

Sorcery
Put target land on top of its owner's library.
". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks."
—Afari, Tales
Familiar Ground

Familiar Ground {2}{G}

Enchantment
Each creature you control can't be blocked by more than one creature.
"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain."
—Gerrard of the Weatherlight
Femeref Archers

Femeref Archers {2}{G}

Creature - Human Archer
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course; they have no faith to guide their darts."
—Nuru, Femeref archer
2/2
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
Fyndhorn Brownie

Fyndhorn Brownie {2}{G}

Creature - Ouphe
{2}{G}, {T}: Untap target creature.
"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies."
—General Jarkeld, the Arctic Fox
1/1
Fyndhorn Elder

Fyndhorn Elder {2}{G}

Creature - Elf Druid
{T}: Add {G}{G}.
"Do we know what we're doing? Yes—the will of Freyalise."
—Laina of the Elvish Council
1/1
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
It's not far into the trap, as the crow flies.
2/4
Gorilla Chieftain

Gorilla Chieftain {2}{G}{G}

Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
"In the soil of leadership sprout the seeds of immortality."
—Kaysa, Elder Druid of the Juniper
3/3
Grizzly Bears

Grizzly Bears {1}{G}

Creature - Bear
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
Living Lands

Living Lands {3}{G}

Enchantment
All Forests are 1/1 creatures that are still lands.
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
Related cards: Llanowar Mentor Marwyn's Kindred
Lure

Lure {1}{G}{G}

Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
When setting a snare, success depends not on the quality of the trap, but the quality of the bait.
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card: Convention Maro
Nature's Resurgence

Nature's Resurgence {2}{G}{G}

Sorcery
Each player draws a card for each creature card in their graveyard.
Spring follows winter
—Elvish expression meaning "all things pass"
Panther Warriors

Panther Warriors {4}{G}

Creature - Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
1/1
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
Redwood Treefolk

Redwood Treefolk {4}{G}

Creature - Treefolk
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
3/6
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate River Boa.
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war."
—Afari, Tales
2/1