Fourth Edition

Tempest Efreet

Tempest Efreet {1}{R}{R}{R}

Creature - Efreet
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
3/3
The Brute

The Brute {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
"Union may be strength, but it is mere blind brute strength unless wisely directed."
—Samuel Butler
Tunnel

Tunnel {R}

Instant
Destroy target Wall. It can't be regenerated.
Uthden Troll

Uthden Troll {2}{R}

Creature - Troll
{R}: Regenerate Uthden Troll.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh
'n da hurt'll disappear."
—Troll chant
2/2
Wall of Dust

Wall of Dust {2}{R}

Creature - Wall
Defender
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near.
1/4
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
0/5
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails, and not the gales, Which tells us the way to go."
—Ella Wheeler Wilcox
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Carnivorous Plant

Carnivorous Plant {3}{G}

Creature - Plant Wall
Defender
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion."
—Vervamon the Elder
4/5
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Crumble

Crumble {G}

Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.
Related card: Golgothian Sylex
Desert Twister

Desert Twister {4}{G}{G}

Sorcery
Destroy target permanent.
Related card: City in a Bottle
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—Mark 5:13
4/4
Elven Riders

Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb
3/3
Elvish Archers

Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
Force of Nature

Force of Nature {2}{G}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Fungusaur

Fungusaur {3}{G}

Creature - Fungus Dinosaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.
2/2
Gaea's Liege

Gaea's Liege {3}{G}{G}{G}

Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
*/*
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
2/4