Fourth Edition

Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
7/7
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
Deathlace

Deathlace {B}

Instant
Target spell or permanent becomes black.
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
Related card: Revered Dead
El-Hajjâj

El-Hajjâj {1}{B}{B}

Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
Related card: City in a Bottle
El-Hajjâj

El-Hajjâj {1}{B}{B}

Creature - Human Wizard
Whenever El-Hajjâj deals damage, you gain that much life.
1/1
Related card: City in a Bottle
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Related card: City in a Bottle
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Gloom

Gloom {2}{B}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires. . . . And there is no greater disaster than greed."
—Tao Tê Ching 46
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"...There was no trace
Of aught on that illumined face...."
—Samuel Coleridge, "Phantom"
2/2
Junún Efreet

Junún Efreet {1}{B}{B}

Creature - Efreet
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
3/3
Related card: City in a Bottle
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name—
But those who go with her are never the same.
2/1
Marsh Gas

Marsh Gas {B}

Instant
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Mind Twist

Mind Twist {X}{B}

Sorcery
Target player discards X cards at random.
Murk Dwellers

Murk Dwellers {3}{B}

Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Nether Shadow

Nether Shadow {B}{B}

Creature - Spirit
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1/1