Warhammer 40,000 Commander

Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
The Chapter's honored dead are interred in the Hall of Heroes, where the mineral-rich water of the catacombs slowly fossilizes their bones, preserving them for all time.
Desert of the Glorified

Desert of the Glorified

Land - Desert
Desert of the Glorified enters tapped.
{T}: Add {B}.
Cycling {1}{B}
On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons wait.
Desert of the Glorified

Desert of the Glorified

Land - Desert
Desert of the Glorified enters tapped.
{T}: Add {B}.
Cycling {1}{B}
On countless frontier worlds, below silica sand, blasted chalk, or bubbling marsh, slumbering Necrons await.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Armageddon has become a site of holy pilgrimage for the Orks: a planet where the fighting never stops.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?"
—Magos Varnak
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"What are ramparts, what are steeples, what are our machines worth in the teeth of this ceaseless hunger?"
—Magos Varnak
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
In the late stages of a Tyranid invasion, sessile organisms take root in a planet's crust, converting its resources into biomass that can be extracted by the Hive Fleet.
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
When the Great Rift opened across the Galaxy, many Imperial worlds were lost to Chaos.
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
When the Great Rift opened across the galaxy, many Imperial worlds were lost to chaos.
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters tapped.
{T}: Add {R}.
Cycling {R}
In the hearts of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos waits.
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters tapped.
{T}: Add {R}.
Cycling {R}
In the hearts of mortals, in the pages of ancient lore, in the deep, forgotten places of the universe . . . Chaos awaits.
Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
Disillusioned with the Imperium, the population of Chancer's Vale turned to other, hungrier powers for meaning.
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
"It appears Old One Eye is on the hunt."
—Marneus Calgar
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
"It appears Old One Eye is on the hunt."
—Marneus Calgar
Memorial to Glory

Memorial to Glory

Land
Memorial to Glory enters tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Glory

Memorial to Glory

Land
Memorial to Glory enters tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Molten Slagheap

Molten Slagheap

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Molten Slagheap

Molten Slagheap

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.