Warhammer 40,000 Commander

Triumph of Saint Katherine

Triumph of Saint Katherine {4}{W}

Creature - Human Warrior
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle {1}{W}
5/5
Ultramarines Honour Guard

Ultramarines Honour Guard {3}{W}

Creature - Astartes Warrior
Squad {2}
Other creatures you control get +1/+1.
2/2
Ultramarines Honour Guard

Ultramarines Honour Guard {3}{W}

Creature - Astartes Warrior
Squad {2}
Other creatures you control get +1/+1.
2/2
Vexilus Praetor

Vexilus Praetor {3}{W}

Creature - Custodes Warrior
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
3/4
Vexilus Praetor

Vexilus Praetor {3}{W}

Creature - Custodes Warrior
Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
There is no greater bulwark than the Praetors of the Adeptus Custodes, the bodyguards of the Emperor of Mankind.
3/4
Zephyrim

Zephyrim {3}{W}

Creature - Human Warrior
Squad {2}
Flying, vigilance
Miracle {1}{W}
3/3
Zephyrim

Zephyrim {3}{W}

Creature - Human Warrior
Squad {2}
Flying, vigilance
Miracle {1}{W}
3/3
Genestealer Locus

Genestealer Locus {3}{U}

Creature - Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
Genestealer Locus

Genestealer Locus {3}{U}

Creature - Tyranid Human
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
Harrowing visions, paralyzing pain, and terrifying brain spasms await those who challenge the cult.
3/3
Genestealer Patriarch

Genestealer Patriarch {4}{U}

Creature - Tyranid
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
Genestealer Patriarch

Genestealer Patriarch {4}{U}

Creature - Tyranid
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
Heralds of Tzeentch

Heralds of Tzeentch {4}{U}

Creature - Demon
Flying
Cascade
3/3
Heralds of Tzeentch

Heralds of Tzeentch {4}{U}

Creature - Demon
Flying
Cascade
3/3
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
Sicarian Infiltrator

Sicarian Infiltrator {2}{U}

Artifact Creature - Human Soldier
Flash
Squad {2}
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
Sicarian Infiltrator

Sicarian Infiltrator {2}{U}

Artifact Creature - Human Soldier
Flash
Squad {2}
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.
1/2
Sister of Silence

Sister of Silence {4}{U}

Creature - Human Knight
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
Sister of Silence

Sister of Silence {4}{U}

Creature - Human Knight
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
Vanguard Suppressor

Vanguard Suppressor {3}{U}

Creature - Astartes Warrior
Squad {2}
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3/2
Vanguard Suppressor

Vanguard Suppressor {3}{U}

Creature - Astartes Warrior
Squad {2}
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
3/2
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
3/1