Warhammer 40,000 Commander

Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
Utter End

Utter End {2}{W}{B}

Instant
Exile target nonland permanent.
"Target eradicated. That which burns shall ever be blessed."
—Fusilave unit Tor-213
Utter End

Utter End {2}{W}{B}

Instant
Exile target nonland permanent.
"Target eradicated. That which burns shall never be blessed."
—Fusilave unit Tor-213
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
Assault Suit

Assault Suit {4}

Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
Assault Suit

Assault Suit {4}

Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
Caged Sun

Caged Sun {6}

Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Caged Sun

Caged Sun {6}

Artifact
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Used carefully, material that has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Used carefully, material has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Within it rests the power of a sun, and none of the warmth.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Within it rests the power of a sun, and none of the warmth.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
Cranial Plating

Cranial Plating {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach this Equipment to target creature you control.
Equip {1}
The flesh of the Necrontyr is a memory so distant as to be nearly mythical.