Warhammer 40,000 Commander

Cryptothrall

Cryptothrall {4}

Artifact Creature - Construct
Protector — Other artifact creatures you control have hexproof.
Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.
3/3
Cryptothrall

Cryptothrall {4}

Artifact Creature - Construct
Protector — Other artifact creatures you control have hexproof.
Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.
3/3
Ghost Ark

Ghost Ark {4}

Artifact - Vehicle
Flying
Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.
Crew 2
3/3
Ghost Ark

Ghost Ark {4}

Artifact - Vehicle
Flying
Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.
Crew 2
3/3
The Golden Throne

The Golden Throne {4}

Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day{T}, Sacrifice a creature: Add three mana in any combination of colors.
The Golden Throne

The Golden Throne {4}

Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day{T}, Sacrifice a creature: Add three mana in any combination of colors.
Goliath Truck

Goliath Truck {4}

Artifact - Vehicle
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.
Crew 2
4/4
Goliath Truck

Goliath Truck {4}

Artifact - Vehicle
Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.
Crew 2
4/4
Inquisitorial Rosette

Inquisitorial Rosette {2}

Artifact - Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip {3}
Inquisitorial Rosette

Inquisitorial Rosette {2}

Artifact - Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip {3}
Knight Paladin

Knight Paladin {5}

Artifact - Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.
Crew 1
6/6
Knight Paladin

Knight Paladin {5}

Artifact - Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.
Crew 1
6/6
Necron Monolith

Necron Monolith {7}

Artifact - Vehicle
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4
7/7
Necron Monolith

Necron Monolith {7}

Artifact - Vehicle
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4
7/7
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
Night Scythe

Night Scythe {3}

Artifact - Vehicle
Flying
Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token.
Crew 2
3/1
Reaver Titan

Reaver Titan {7}

Artifact - Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4
10/10
Reaver Titan

Reaver Titan {7}

Artifact - Vehicle
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4
10/10
Redemptor Dreadnought

Redemptor Dreadnought {5}

Artifact Creature - Astartes Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4/4
Redemptor Dreadnought

Redemptor Dreadnought {5}

Artifact Creature - Astartes Dreadnought
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.
Trample
Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
4/4
Resurrection Orb

Resurrection Orb {2}

Artifact - Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip {4}
Resurrection Orb

Resurrection Orb {2}

Artifact - Equipment
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip {4}
Sceptre of Eternal Glory

Sceptre of Eternal Glory {4}

Legendary Artifact
{T}: Add one mana of any color.
{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
Sceptre of Eternal Glory

Sceptre of Eternal Glory {4}

Legendary Artifact
{T}: Add one mana of any color.
{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
Thunderhawk Gunship

Thunderhawk Gunship {6}

Artifact - Vehicle
Flying
When Thunderhawk Gunship enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.
Crew 2
6/6