Warhammer 40,000 Commander

Sister Repentia

Sister Repentia {3}{W}{B}

Creature - Human Warrior
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.
Miracle {W}{B}
"I shall seek the Emperor's forgiveness in the darkest places of the night."
—Oath the Penitent
5/1
Trygon Prime

Trygon Prime {2}{G}{U}

Creature - Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
Trygon Prime

Trygon Prime {2}{G}{U}

Creature - Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
Tyranid Harridan

Tyranid Harridan {4}{G}{U}

Creature - Tyranid
Flying, ward {4}
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
4/4
Tyranid Harridan

Tyranid Harridan {4}{G}{U}

Creature - Tyranid
Flying, ward {4}
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
4/4
Tyranid Prime

Tyranid Prime {1}{G}{U}

Creature - Tyranid
Evolve
Synapse Creature — Other creatures you control have evolve.
0/4
Tyranid Prime

Tyranid Prime {1}{G}{U}

Creature - Tyranid
Evolve
Synapse Creature — Other creatures you control have evolve.
0/4
Tzaangor Shaman

Tzaangor Shaman {2}{U}{R}

Creature - Mutant Shaman
Flying
Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
3/3
Tzaangor Shaman

Tzaangor Shaman {2}{U}{R}

Creature - Mutant Shaman
Flying
Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
3/3
Venomthrope

Venomthrope {1}{G}{U}

Creature - Tyranid
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
2/2
Venomthrope

Venomthrope {1}{G}{U}

Creature - Tyranid
Flying, deathtouch, hexproof
"See that cloud that hangs around it? More than a minute in there and you'll be bleeding out of places you didn't even know you had."
—Captain Ascote
2/2
Winged Hive Tyrant

Winged Hive Tyrant {3}{U}{R}

Creature - Tyranid
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
4/4
Winged Hive Tyrant

Winged Hive Tyrant {3}{U}{R}

Creature - Tyranid
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
4/4
Zoanthrope

Zoanthrope {X}{U}{R}

Creature - Tyranid
Ravenous
Flying, ward {2}
Warp Blast — When Zoanthrope enters, it deals X damage to any target.
0/0
Zoanthrope

Zoanthrope {X}{U}{R}

Creature - Tyranid
Ravenous
Flying, ward {2}
Warp Blast — When Zoanthrope enters, it deals X damage to any target.
0/0
Canoptek Scarab Swarm

Canoptek Scarab Swarm {4}

Artifact Creature - Insect
Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
1/1
Canoptek Scarab Swarm

Canoptek Scarab Swarm {4}

Artifact Creature - Insect
Flying
Feeder Mandibles — When Canoptek Scarab Swarm enters, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.
1/1
Canoptek Spyder

Canoptek Spyder {5}

Artifact Creature - Spider
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
4/4
Canoptek Spyder

Canoptek Spyder {5}

Artifact Creature - Spider
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
4/4
Canoptek Tomb Sentinel

Canoptek Tomb Sentinel {4}

Artifact Creature - Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters from a graveyard, exile up to one target nonland permanent.
Unearth {7}
4/3
Canoptek Tomb Sentinel

Canoptek Tomb Sentinel {4}

Artifact Creature - Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters from a graveyard, exile up to one target nonland permanent.
Unearth {7}
4/3
Canoptek Wraith

Canoptek Wraith {3}

Artifact Creature - Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1
Canoptek Wraith

Canoptek Wraith {3}

Artifact Creature - Wraith
Wraith Form — Canoptek Wraith can't be blocked.
Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1
Convergence of Dominion

Convergence of Dominion {3}

Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols{3}, {T}: Mill three cards.
Convergence of Dominion

Convergence of Dominion {3}

Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols{3}, {T}: Mill three cards.