Warhammer 40,000 Commander

Drach'Nyen

Drach'Nyen {4}{B}{R}

Legendary Artifact - Equipment
Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip {2}
Epistolary Librarian

Epistolary Librarian {2}{W}{U}

Creature - Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
Epistolary Librarian

Epistolary Librarian {2}{W}{U}

Creature - Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
Exalted Flamer of Tzeentch

Exalted Flamer of Tzeentch {2}{U}{R}

Creature - Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
Exalted Flamer of Tzeentch

Exalted Flamer of Tzeentch {2}{U}{R}

Creature - Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
Exterminatus

Exterminatus {5}{W}{B}

Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
Exterminatus

Exterminatus {5}{W}{B}

Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
The First Tyrannic War

The First Tyrannic War {2}{G}{U}{R}

Enchantment - Saga
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
The First Tyrannic War

The First Tyrannic War {2}{G}{U}{R}

Enchantment - Saga
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
The Flesh Is Weak

The Flesh Is Weak {2}{W}{U}{B}

Enchantment
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
The Flesh Is Weak

The Flesh Is Weak {2}{W}{U}{B}

Enchantment
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
Gargoyle Flock

Gargoyle Flock {2}{G}{U}

Creature - Tyranid Gargoyle
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
2/2
Gargoyle Flock

Gargoyle Flock {2}{G}{U}

Creature - Tyranid Gargoyle
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
2/2
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph {1}{U}{R}

Legendary Creature - Tyranid Human
Ward {2}
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
3/2
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph {1}{U}{R}

Legendary Creature - Tyranid Human
Ward {2}
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
3/2
Helbrute

Helbrute {3}{B}{R}

Artifact Creature - Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
Helbrute

Helbrute {3}{B}{R}

Artifact Creature - Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Inquisitor Eisenhorn

Inquisitor Eisenhorn {2}{U}{B}

Legendary Creature - Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.
2/3
Inquisitor Eisenhorn

Inquisitor Eisenhorn {2}{U}{B}

Legendary Creature - Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.
2/3
Kill! Maim! Burn!

Kill! Maim! Burn! {3}{B}{R}

Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
Kill! Maim! Burn!

Kill! Maim! Burn! {3}{B}{R}

Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer its mindless, writhing chaos spawn.