Double Masters

Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"I alone determine my destiny."
Frogify

Frogify {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
That gnat was still hovering by the venison, and now both looked delicious.
Grand Architect

Grand Architect {1}{U}{U}

Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1/3
Hinder

Hinder {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
"Do not react to force in kind. Turn it aside. Direct it to where it can do no harm."
—Meloku the Clouded Mirror
Inkwell Leviathan

Inkwell Leviathan {7}{U}{U}

Artifact Creature - Leviathan
Trample
Islandwalk
Shroud
"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable
7/11
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Master Transmuter

Master Transmuter {3}{U}

Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
1/2
Metallic Rebuke

Metallic Rebuke {2}{U}

Instant
Improvise
Counter target spell unless its controller pays {3}.
"Too little, too late. The machine is in motion."
—Tezzeret
Parasitic Strix

Parasitic Strix {2}{U}

Artifact Creature - Bird
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.
2/2
Phyrexian Metamorph

Phyrexian Metamorph {3}{U/P}

Artifact Creature - Phyrexian Shapeshifter
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
0/0
Pongify

Pongify {U}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Some spellcrafting mistakes go on to become spells of their own.
Relic Runner

Relic Runner {1}{U}

Creature - Human Rogue
Relic Runner can't be blocked if you've cast a historic spell this turn.
Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.
2/1
Reshape

Reshape {X}{U}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
"Today's paperweight, tomorrow's leveler."
—Bruenna, Neurok leader
Riddlesmith

Riddlesmith {1}{U}

Creature - Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1
Rush of Knowledge

Rush of Knowledge {4}{U}

Sorcery
Draw cards equal to the highest mana value among permanents you control.
"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident {4}{U}

Creature - Merfolk Soldier
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Serra Sphinx

Serra Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
Related card: Serra Angel
Sift

Sift {3}{U}

Sorcery
Draw three cards, then discard a card.
Dwell longest on the thoughts that shine brightest.
Steel Sabotage

Steel Sabotage {U}

Instant
Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.
"You are hopelessly obsolete, my brothers. Come and join the Great Work."
—Rhmir, Hand of the Augur
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Thought Reflection

Thought Reflection {4}{U}{U}{U}

Enchantment
If you would draw a card, draw two cards instead.
Only when two oracles speak in unison is an omen accepted as truth.
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Vedalken Infuser

Vedalken Infuser {3}{U}

Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
"All plans begin as dreams. I intend to awaken them."
1/4
Well of Ideas

Well of Ideas {5}{U}

Enchantment
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.