Double Masters

Double Masters contains 384 cards.
Released: 2020-08-07
Base set size: 332 cards.
Karn Liberated
Double Masters
1 (mythic)
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Karn Liberated {7}

Legendary Planeswalker - Karn
[+4]: Target player exiles a card from their hand.
[–3]: Exile target permanent.
[–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Loyalty:
6
Alabaster Mage
Double Masters
2 (common)
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Alabaster Mage {1}{W}

Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn.
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
Ancestral Blade
Double Masters
3 (common)
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Ancestral Blade {1}{W}

Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1}
Angel of the Dawn
Double Masters
4 (common)
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Angel of the Dawn {4}{W}

Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
She sings for all those who have been silenced.
3/3
Archangel of Thune
Double Masters
5 (mythic)
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Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
3/4
Auriok Salvagers
Double Masters
6 (uncommon)
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Auriok Salvagers {3}{W}

Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
2/4
Austere Command
Double Masters
7 (rare)
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Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Avacyn, Angel of Hope
Double Masters
8 (mythic)
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Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Other permanents you control have indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
8/8
Blade Splicer
Double Masters
9 (rare)
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Blade Splicer {2}{W}

Creature - Phyrexian Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
"Flesh is a betrayal of the self."
1/1
Boon Reflection
Double Masters
10 (rare)
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Boon Reflection {4}{W}

Enchantment
If you would gain life, you gain twice that much life instead.
Twice brewed and twice blessed, the remedy restores both body and mind.
Council's Judgment
Double Masters
11 (rare)
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Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Crib Swap
Double Masters
12 (common)
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Crib Swap {2}{W}

Tribal Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crusader of Odric
Double Masters
13 (common)
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Crusader of Odric {2}{W}

Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
*/*
Ethersworn Canonist
Double Masters
14 (rare)
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Ethersworn Canonist {1}{W}

Artifact Creature - Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
2/2
Fencing Ace
Double Masters
15 (uncommon)
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Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Flickerwisp
Double Masters
16 (uncommon)
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Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Fortify
Double Masters
17 (common)
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Fortify {2}{W}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Glint-Sleeve Artisan
Double Masters
18 (common)
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Glint-Sleeve Artisan {2}{W}

Creature - Dwarf Artificer
Fabricate 1
"Shine bright, bolts tight."
2/2
Kemba, Kha Regent
Double Masters
19 (rare)
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Kemba, Kha Regent {1}{W}{W}

Legendary Creature - Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
2/4
Land Tax
Double Masters
20 (mythic)
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Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Leonin Abunas
Double Masters
21 (rare)
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Leonin Abunas {3}{W}

Creature - Cat Cleric
Artifacts you control have hexproof.
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
2/5
Master Splicer
Double Masters
22 (uncommon)
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Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
With Phyrexia's victory at hand, each sect began perfecting its vision.
1/1
Myrsmith
Double Masters
23 (uncommon)
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Myrsmith {1}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
Open the Vaults
Double Masters
24 (rare)
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Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Path to Exile
Double Masters
25 (uncommon)
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Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.