528 cards found
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
Related card: Brazen Boarding
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Aether Channeler

Aether Channeler {2}{U}

Creature - Human Wizard
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
2/1
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated."
—Last Stand of the Realm
Ajani, Sleeper Agent

Ajani, Sleeper Agent {1}{G}{G/W/P}{W}

Legendary Planeswalker - Ajani
Compleated
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[–3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[–6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Loyalty:
4
Ajani, the Greathearted

Ajani, the Greathearted {2}{G}{W}

Legendary Planeswalker - Ajani
Creatures you control have vigilance.
[+1]: You gain 3 life.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Loyalty:
5
Alela, Artful Provocateur

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
"Rankle's pranks are child's play. My games will topple kingdoms."
2/3
An Offer You Can't Refuse

An Offer You Can't Refuse {U}

Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
"I think you'll find my terms quite agreeable, if you know what's good for you."
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
Just try taking this bull by the horns.
2/2
Related card: Apocalypse Chime
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
3/3
Ancestral Blade

Ancestral Blade {1}{W}

Artifact - Equipment
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1}
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia
5/5
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When Angelic Gift enters, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
1/1
Arc Lightning

Arc Lightning {2}{R}

Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Arch of Orazca

Arch of Orazca

Land
Ascend
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.