As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
"The knights of Embereth fought with the fire of the Irencrag in their hearts. Though many fell, not a single one retreated." —Last Stand of the Realm
Compleated [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [–3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [–6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R}
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [–2]: Create a 2/2 green Wolf creature token.
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
A power vacuum for the Azorius. A keepsake for Vraska.