35 cards found
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
0/1
Boil

Boil {3}{R}

Instant
Destroy all Islands.
"The fishers will throw out their nets and draw them back filled with dust."
—Oracle en-Vec
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Cloudchaser Eagle

Cloudchaser Eagle {3}{W}

Creature - Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
When the eagle catches a cloud, it tears it into strips that fall to earth.
—Vec myth of the rains
2/2
Dread of Night

Dread of Night {B}

Enchantment
White creatures get -1/-1.
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."
—Selenia, dark angel
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Firestorm

Firestorm {R}

Instant
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him."
—Squee, goblin cabin hand
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Gemstone Mine

Gemstone Mine

Land
Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Hall of Gemstone

Hall of Gemstone {1}{G}{G}

World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
  • World Championship Decks 1998
  • Mirage
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Lobotomy

Lobotomy {2}{U}{B}

Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
"I have seen the horrors Kaervek has freed. My betrayal is certain—but of Kaervek or of Jamuraa, I cannot say."
—Jolrael
2/1
Orcish Settlers

Orcish Settlers {1}{R}

Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
They wouldn't know their house from a charred hole in the ground.
1/1
Phyrexian Furnace

Phyrexian Furnace {1}

Artifact
{T}: Exile the bottom card of target player's graveyard.
{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Pyroblast

Pyroblast {R}

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, Task Mage
Recurring Nightmare

Recurring Nightmare {2}{B}

Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
"I am confined by sleep and defined by nightmare."
—Crovax
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
"The reflection of land interests me far more than its reality."
—Volrath
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Spirit of the Night

Spirit of the Night {6}{B}{B}{B}

Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5
Related card: Urborg Panther
  • World Championship Decks 1998
  • Mirage
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight
3/4
Survival of the Fittest

Survival of the Fittest {1}{G}

Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.