38 cards found
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
Averna, the Chaos Bloom

Averna, the Chaos Bloom {G}{U}{R}

Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
"Nature is a dance. Master it, and the world can keep no secrets from you."
Bear's Companion

Bear's Companion {2}{G}{U}{R}

Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
  • Apocalypse

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
  • Apocalypse

Development {3}{U}{R}

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Frontier Bivouac

Frontier Bivouac

Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice
Genesis Ultimatum

Genesis Ultimatum {G}{G}{U}{U}{U}{R}{R}

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
Guided Passage

Guided Passage {G}{U}{R}

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Kalamax, the Stormsire

Kalamax, the Stormsire {1}{G}{U}{R}

Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Its mood changes with the weather, and vice versa.
Ketria Crystal

Ketria Crystal {3}

{T}: Add {G}, {U}, or {R}.
Cycling {2}
The dark of night never truly falls on Ketria, where abundant crystals bathe the land in their glow.
  • Ikoria: Lair of Behemoths
Ketria Triome

Ketria Triome

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters the battlefield tapped.
Cycling {3}
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Magus Lucea Kane

Magus Lucea Kane {1}{G}{U}{R}

Legendary Creature - Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.
  • Warhammer 40,000 Commander 7 174
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm {3}{G}{U}{R}

Legendary Creature - Dragon Spirit
Flying, ward {2}
Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.
Mythos of Illuna

Mythos of Illuna {2}{U}{U}

Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Omnath, Locus of the Roil

Omnath, Locus of the Roil {1}{G}{U}{R}

Legendary Creature - Elemental
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
  • Core Set 2020 Promos 216p 216s
  • Core Set 2020
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.

Research {G}{U}

Shuffle up to four cards you own from outside the game into your library.
Card has other part: Development
  • Dissension
Riku of Two Reflections

Riku of Two Reflections {2}{G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
Sarkhan Unbroken

Sarkhan Unbroken {2}{G}{U}{R}

Legendary Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color.
[–2]: Create a 4/4 red Dragon creature token with flying.
[–8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.