75 cards found
Animar, Soul of Elements

Animar, Soul of Elements {G}{U}{R}

Legendary Creature - Elemental
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Many creatures live their entire lives on Animar without ever feeling the elmental move.
1/1
Audacious Knuckleblade

Audacious Knuckleblade {G}{U}{R}

Creature - Ogre Warrior Wizard
Exhaust{2}{G}: Seek a card named Audacious Knuckleblade and put it onto the battlefield tapped.
Exhaust{1}{U}: Surveil 2, then untap this creature.
Exhaust{R}: Creatures you control gain haste until end of turn.
4/4
  • Alchemy: Tarkir
Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur
6/4
Averna, the Chaos Bloom

Averna, the Chaos Bloom {G}{U}{R}

Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped.
"Soil and stone, hear my call! Branch and bone, yield your all!"
4/2
Bear's Companion

Bear's Companion {2}{G}{U}{R}

Creature - Human Warrior
When this creature enters, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
2/2
Beluna Grandsquall

Beluna Grandsquall {G}{U}{R}

Legendary Creature - Giant Noble
Trample
Permanent spells you cast that have an Adventure cost {1} less to cast.
4/4
Card has other part: Seek Thrills
Borborygmos and Fblthp

Borborygmos and Fblthp {2}{G}{U}{R}

Legendary Creature - Cyclops Homunculus
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
{1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.
6/5
  • March of the Machine Promos 219p 219s
  • March of the Machine 219 303
Bountiful Landscape

Bountiful Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling {G}{U}{R}
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • MagicFest 2024
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Dragonback Assault

Dragonback Assault {3}{G}{U}{R}

Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
  • Tarkir: Dragonstorm 179 355
  • Tarkir: Dragonstorm Promos 179p 179s
Dragonclaw Strike

Dragonclaw Strike {2/G}{2/U}{2/R}

Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls.
Some had doubted the whisperers' choice of Eshki for Dragonclaw. None did so after witnessing her in battle.
  • Tarkir: Dragonstorm
Eshki Dragonclaw

Eshki Dragonclaw {1}{G}{U}{R}

Legendary Creature - Human Warrior
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."
4/4
  • Tarkir: Dragonstorm 182 356
  • Tarkir: Dragonstorm Promos 182p 182s
Eshki, Temur's Roar

Eshki, Temur's Roar {G}{U}{R}

Legendary Creature - Human Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
2/2
  • Tarkir: Dragonstorm Commander
Flubs, the Fool

Flubs, the Fool {G}{U}{R}

Legendary Creature - Frog Scout
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
He knows exactly where he's going and exactly how he isn't getting there.
0/5
  • Bloomburrow Commander
Frontier Bivouac

Frontier Bivouac

Land
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
With a warm fire and a fresh catch, Temur hunters find respite in even the coldest climates.
Genesis Ultimatum

Genesis Ultimatum {G}{G}{U}{U}{U}{R}{R}

Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy {2}{G}{U}{R}

Legendary Creature - Gremlin Artificer
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
You are what you eat, and everything he'd eaten was brilliant.
4/4
  • March of the Machine Commander 3 91 136
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Hustle

Hustle {U/R}

Instant
Target creature attacks or blocks this turn if able.
Card has other part: Bustle
  • Murders at Karlov Manor
Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6